Death Knell: Difference between revisions

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|{{Icon|file=UT Energy Barrier f.png|type=Tech}}
|{{Icon|file=UT Energy Barrier f.png|type=Tech}}
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|Barrier
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|500
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|Generates a Shield Dome that protects all
allies within it. Shield HP increases by 120,000 per unit Rank increased
|-
|-
|{{Icon|file=UT Life Steal f.png|type=Tech}}
|{{Icon|file=UT Life Steal f.png|type=Tech}}
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|Energy Absorption
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|200
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|Increases HP by 60% and converts damage
dealt to HP
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|-
|{{Icon|file=UT EMP Barrage f.png|type=Tech}}
|{{Icon|file=UT EMP Barrage f.png|type=Tech}}
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|Electromagnetic Bomb
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|300
|
|Launches 30 electromagnetic shots at the
enemy every 13s. Each electromagnetic shot deals 4,000 damage to the Energy Shield, slows all hit units, and disables their Tech for 15s. Electromagnetic shots have a range of 200m
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[[Category:Units]]
[[Category:Units]]

Revision as of 17:15, 5 April 2025

Death Knell

High Damage Titan

Death Knell.png
Mobility Ground
Giant Yes
Cost 800
Upkeep 200
Unlock cost 200
Units 1
HP 166021
Attack 2 - 9797
Target Air & Ground
Attack Interval .2s
Splash Range 3.0
Burst Damage Minimal
Max DPS 48985
Range 115m
Speed 6m/s
Description
Titan unit, attacks enemies with multiple lasers that gradually grow in size.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

800 - 1000

HP Value

166 - 207.5

Burst Value

0 - 0

DPS Value

49 - 61.2

Splash Index

0.4

v1.0

Summary

Only Available in FFA Brawl and Survival modes currently. Originally was only found in Survival as an endgame AI Boss unit.

Tech Upgrades

Icon Name Cost Description
UT Energy Scattering f.png
Energy Diffraction 300 Decreases Death Knells range by 30 but allows Death Knell to fire 15 rays that each deal 6% of their original damage
UT Attack Range Increase f.png
Range Enhancement 300 Increases attack range by 40m
Range 155m
UT Summon Steel Ball f.png
Steel Ball Production 250 Produces 1 Steel Ball(s) to join the battle every 6.5s for 11 times
UT Energy Barrier f.png
Barrier 500 Generates a Shield Dome that protects all

allies within it. Shield HP increases by 120,000 per unit Rank increased

UT Life Steal f.png
Energy Absorption 200 Increases HP by 60% and converts damage

dealt to HP

UT EMP Barrage f.png
Electromagnetic Bomb 300 Launches 30 electromagnetic shots at the

enemy every 13s. Each electromagnetic shot deals 4,000 damage to the Energy Shield, slows all hit units, and disables their Tech for 15s. Electromagnetic shots have a range of 200m