Death Knell: Difference between revisions

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!Description
!Description
|-
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Photon Emission
|Steel Ball Production
|400
|250
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 30% for the first 20s and grants immunity to electromagnetic, ignited, acid and Degeneration beam effects
|Produces 1 Steel Ball(s) to join the battle every 6.5s for 11 times
|-
|-
|{{Icon|type=Tech|file=ScanningRadar.png}}
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Scanning Radar
|Energy Diffraction
|300
|300
|Activate Scanning Radar, increases the range of allied units within 100m by 10m. Effects of multiple Scanning Radars are not stackable.
|Decreases Death Knells range by 30 but allows Death Knell to fire 15 rays that each deal 6% of their original damage
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|200
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Farseer's attack and level.
<div class="note">Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration ??? second</div>
|-
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|{{Icon|type=Tech|file=RangeEnhancement.png}}

Revision as of 07:43, 1 April 2025

Death Knell

High Damage Titan

Death Knell.png
Mobility Ground
Giant Yes
Cost 800
Upkeep 200
Unlock cost 200
Units 1
HP 166021
Attack 2 - 9797
Target Air & Ground
Attack Interval .2s
Splash Range 3.0
Burst Damage Minimal
Max DPS 48985
Range 115m
Speed 6m/s
Description
Titan unit, attacks enemies with multiple lasers that gradually grow in size.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

800 - 1000

HP Value

166 - 207.5

Burst Value

0 - 0

DPS Value

49 - 61.2

Splash Index

0.4

v1.0

Summary

Tech Upgrades

Icon Name Cost Description
SteelBallProduction.png
Steel Ball Production 250 Produces 1 Steel Ball(s) to join the battle every 6.5s for 11 times
EnergyScattering.png
Energy Diffraction 300 Decreases Death Knells range by 30 but allows Death Knell to fire 15 rays that each deal 6% of their original damage
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 155m