Death Knell: Difference between revisions

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(Created page with "{{UnitInfobox | image = Farseer.png | type = Large Support Vehicle | igdesc = Large support vehicle equipped with multiple missile launchers, offering tactical support to surrounding units. }}__NOTOC__ == Summary == The perfect support unit, the Farseer is versatile, though not exceptional in any one area. It can attack both ground and air targets and has an array of techs geared toward supporting other units. Thanks to its long range and versatility, the Farseer...")
 
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{{UnitInfobox
{{UnitInfobox
   | image = Farseer.png
   | image = Death Knell.png
   | type = Large Support Vehicle
   | type = High Damage Titan
   | igdesc = Large support vehicle equipped with multiple missile launchers, offering tactical support to surrounding units.
   | igdesc = Titan unit, attacks enemies with multiple lasers that gradually grow in size.
}}__NOTOC__
}}__NOTOC__
== Summary ==
== Summary ==
The perfect support unit, the Farseer is versatile, though not exceptional in any one area. It can attack both ground and air targets and has an array of techs geared toward supporting other units.
Thanks to its long range and versatility, the Farseer is well-suited for covering your flanks or defending against abilities like the Wasp Swarm. Additionally thanks to its high speed and use of Photon Emission it can also be placed aggressively to support an aggressive push.
* Rare units can only be unlocked by Random Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match.
=== Tech Upgrades ===
=== Tech Upgrades ===
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==Update Notes==
 
{{Collapsed|
;0.9.0:
* Added.
}}
[[Category:Units]]
[[Category:Units]]

Revision as of 07:10, 1 April 2025

Death Knell

High Damage Titan

Death Knell.png
Mobility Ground
Giant Yes
Cost 800
Upkeep 200
Unlock cost 200
Units 1
HP 166021
Attack 2 - 9797
Target Air & Ground
Attack Interval .2s
Splash Range 3.0
Burst Damage Minimal
Max DPS 48985
Range 115m
Speed 6m/s
Description
Titan unit, attacks enemies with multiple lasers that gradually grow in size.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

800 - 1000

HP Value

166 - 207.5

Burst Value

0 - 0

DPS Value

49 - 61.2

Splash Index

0.4

v1.0

Summary

Tech Upgrades

Icon Name Cost Description
PhotonEmission.png
Photon Emission 400 At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 30% for the first 20s and grants immunity to electromagnetic, ignited, acid and Degeneration beam effects
ScanningRadar.png
Scanning Radar 300 Activate Scanning Radar, increases the range of allied units within 100m by 10m. Effects of multiple Scanning Radars are not stackable.
MissileIntercept.png
Missile Intercept 200 Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Farseer's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
ElectromagneticShot.png
Electromagnetic Explosion 100 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
Debuff duration ??? second
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 155m