Map and Grid: Difference between revisions
From Mechabellum Wiki
(merged Maps and Grid Layout) |
(add War Factory size) |
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* Squads with more than one model in them are 50x20m, except Phoenixes | * Squads with more than one model in them are 50x20m, except Phoenixes | ||
* Phoenixes are 40x20m | * Phoenixes are 40x20m | ||
* War Factory is 70x70m | |||
* Giant units are 40x40m | * Giant units are 40x40m | ||
* Rhinos and Hackers are 30x30m | * Rhinos and Hackers are 30x30m |
Latest revision as of 13:14, 29 September 2023
Map
There are currently 5 1v1 maps and 2 2v2 maps available
1v1 Maps
- Desert
- Sunset Desert
- Night Desert
- Grasslands
- Airport
2v2 Maps
- Airport
- Airport Horizo.
Grid
Details
- One full field is 720m wide and 620m tall
- 2v2 has two full fields next to each other for a total of 1440m wide and 620m tall
- Each player's deploy area is 600m wide and 300m tall
- Flanks are each 60m wide and 300m tall
- There is a 20m tall "no man's land" in between the deploy areas
- Towers are 20x20m and placed 150m away from the top and sides of the deploy area
Unit Placement
- Squads with more than one model in them are 50x20m, except Phoenixes
- Phoenixes are 40x20m
- War Factory is 70x70m
- Giant units are 40x40m
- Rhinos and Hackers are 30x30m
- Arclights and Marksmen are 20x20m
- Units are locked to a grid made of 10x10m squares
- Units placed no further forward than the tower and between the tower and flank will prioritize attacking enemies in the flank