Skills
From Mechabellum Wiki
Level 1 Skills
Icon | Name | Effect |
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Missile Strike | Launches 1 guided missile that deals 3,000 damage
Cooldown: 2 rounds, Area: 80m circle
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Level 2 Skills
Icon | Name | Effect |
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Electromagnetic Impact | Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown: 2 rounds, Area: 120m circle
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Sticky Oil Bomb | Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
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Shield Airdrop | Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown: 2 rounds, Area: 140m circle
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Intensive Training | Instantly increases the EXP of the designated squad to the maximum value
Cooldown: 1 round
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Redeployment | Allows you to move one previously deployed squad each round
Cooldown: none
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Underground Threat | Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown: 3 rounds
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Rhino Assault | Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown: 3 rounds
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Wasp Swarm | Summons a group of Wasps to attack your enemies.
Cooldown: 3 rounds
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Mobile Beacon | Designates the selected unit's movement path.
Cooldown: none
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Level 3 Skills
Icon | Name | Effect |
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Photon Emission | Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown: 3 rounds, Area: 220m circle
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Incendiary Bomb | Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
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Orbital Bombardment | Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown: 4 rounds, Area: 260m
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Smoke Bomb | Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line
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Field Recovery | Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown: none
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Level 4 Skills
Icon | Name | Effect |
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Electromagnetic Blast | Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown: 4 rounds, Area: 260m circle
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Nuke | Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown: 4 rounds, Area: 200m circle
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Lightning Storm | Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown: 4 rounds, Area: 260m circle
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Ion Blast | Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.
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Orbital Javelin | A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown: 3 rounds, Area: 60m circle
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Acid Blast | Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line
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Summon The Battleship | Summons an Overlord Battleship to attack your enemies.
Cooldown: 3 rounds
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Vulcan's Descent | Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown: 3 rounds
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