Skills
From Mechabellum Wiki
Rank 1 Skills
Icon | Name | Effect |
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Missile Strike | Launches 1 guided missile that deals 3,000 damage
Cooldown: 2 rounds, Area: 80m circle
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Rank 2 Skills
Icon | Name | Effect |
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Electromagnetic Impact | Launches an electromagnetic impact shot that deals 35,000 damage to Energy Shields, temporarily disables Tech on hit, and decreases movement speed by 40% for 25s
Cooldown: 2 rounds, Area: 120m circle
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Fire Badger Assault | Airdrop 3 Fire Badgers to attack your enemies | |
Intensive Training | Instantly increases the EXP of the designated squad to the maximum value
Cooldown: 1 round
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Mobile Beacon | Designates the selected unit's movement path.
Cooldown: none
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Redeployment | Grants the designated squad an additional chance to move during the deployment phase of this round
Cooldown: none
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Rhino Assault | Airdrops 1 Rhinos to attack your enemies
Cooldown: 3 rounds
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Shield Airdrop | Airdrops an Energy Shield with 50,000 HP to protect allied units within it.
Cooldown: 2 rounds, Area: 140m circle. Can be used on flanks.
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Summon Phoenix | Summon 2 Phoenixes to attack your enemies | |
Underground Threat | Crawlers will continuously emerge from the designated area
Cooldown: 3 rounds, (48 crawlers total, = two groups)
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Wasp Swarm | Summons an army of Wasps to attack your enemies
Cooldown: 3 rounds
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Rank 3 Skills
Icon | Name | Effect |
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Photon Emission | Emits a photon coating on all allied forces within a designated area, decreasing damage received by 30% for 20s and grants immunity to Electromagnetic, Ignited, Acid, and Degeneration Beam effects
Cooldown: 3 rounds, Area: 220m circle
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Incendiary Bomb | Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
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Orbital Bombardment | Launches 15 guided missiles at the target area, dealing 2,500 damage per missile.
Cooldown: 4 rounds, Area: 260m
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Sticky Oil Bomb | Sprays sticky oil in a straight line, decreasing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds.
[Oil can be set alight by either player using fire, after which it acts like Incendiary Bomb and will be gone the next turn] | |
Smoke Bomb | Releases smoke in a straight line, reducing the range of units within it by 35%. The smoke lasts for 2 rounds.
Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line
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Field Recovery | Destroy a designated squad of Our Forces and receive a full refund of supplies invested in that squad
Cooldown: none, will also recover the item equipped to the unit, if any. This skill will grant extra supplies if the unit has ranked up. This skill will not reimburse any supplies spent on Tech.
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Inefficient Recovery | Destroy a designated squad of Our Forces and receive a 50% refund of supplies invested in that squad | |
Summon Wraith | Summon 1 Wraith to attack your enemies | |
Scorpion Assault | Airdrop 1 Scorpion to attack your enemies | |
Typhoon Assault | Airdrop 2 Typhoons to attack your enemies |
Rank 4 Skills
Icon | Name | Effect |
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Electromagnetic Blast | Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s.
Cooldown: 4 rounds, Area: 260m circle
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Nuke | Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown: 4 rounds, Area: 200m circle
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Lightning Storm | Use weather manipulation technology to form a lightning storm at the specified location, and the unit hit by lightning will take 2,000 damage and slow down by 65% for 20s
Cooldown: 4 rounds, Area: 260m circle
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Ion Blast | Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.
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Orbital Javelin | A high-speed tungsten rod launched from orbit, dealing 70,000 damage to targets within 30m. Tungsten rods cannot be stopped by Energy Shields.
Cooldown: 3 rounds, Area: 30m circle
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Acid Blast | Sprays acid in a straight line. Units affected lose 3% HP per second and will take 250% damage when attacked. The acid remains on the field for 2 rounds.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line
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Mobilize Battleship | Summons 1 Overlord(s) to attack your enemies
Cooldown: 3 rounds
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Vulcan's Descent | Airdrop 1 Vulcan to attack your enemies
Cooldown: 3 rounds
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Fortress' Descent | Airdrop 1 Fortress to attack your enemies | |
Melting Point's Descent | Airdrop 1 Melting Point to attack your enemies |