Skills

From Mechabellum Wiki

Level 1 Skills

Icon Name Effect
Missile strike.png
Missile Strike Launches 1 guided missile that deals 3,000 damage
Cooldown: 2 rounds, Area: 80m circle

Level 2 Skills

Icon Name Effect
Electromagnetic impact.png
Electromagnetic Impact Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown: 2 rounds, Area: 120m circle
Sticky oil bomb.png
Sticky Oil Bomb Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
Shield airdrop.png
Shield Airdrop Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown: 2 rounds, Area: 140m circle
Intensive training.png
Intensive Training Instantly increases the EXP of the designated squad to the maximum value
Cooldown: 1 round
Redeployment.png
Redeployment Allows you to move one previously deployed squad each round
Cooldown: none
Underground threat.png
Underground Threat Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown: 3 rounds
Rhino assault.png
Rhino Assault Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown: 3 rounds
Wasp swarm.png
Wasp Swarm Summons a group of Wasps to attack your enemies.
Cooldown: 3 rounds
Mobile beacon.png
Mobile Beacon Designates the selected unit's movement path.
Cooldown: none

Level 3 Skills

Icon Name Effect
Photon emission.png
Photon Emission Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown: 3 rounds, Area: 220m circle
Incendiary bomb.png
Incendiary Bomb Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
Orbital bobardment.png
Orbital Bombardment Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown: 4 rounds, Area: 260m
Smoke bomb.png
Smoke Bomb Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line
Field recovery.png
Field Recovery Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown: none

Level 4 Skills

Icon Name Effect
Electromagnetic blast.png
Electromagnetic Blast Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown: 4 rounds, Area: 260m circle
NukeSkill.png
Nuke Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown: 4 rounds, Area: 200m circle
Lightning Storm.png
Lightning Storm Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown: 4 rounds, Area: 260m circle
Ion blast.png
Ion Blast Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.
Orbital javelin.png
Orbital Javelin A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown: 3 rounds, Area: 60m circle
Acid blast.png
Acid Blast Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second and will suffer 250% damage when attacked. The acid remains on the field for 2 rounds.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line
Summons the battleship.png
Mobilize Battleship Summons an Overlord Battleship to attack your enemies.
Cooldown: 3 rounds
Vulcan's descent.png
Vulcan's Descent Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown: 3 rounds