Skills

From Mechabellum Wiki

Rank 1 Skills

Icon Name Effect
Missile strike.png
Missile Strike Launches 1 guided missile that deals 3,000 damage
Cooldown: 2 rounds, Area: 80m circle

Rank 2 Skills

Icon Name Effect
Electromagnetic impact.png
Electromagnetic Impact Launches an electromagnetic impact shot that deals 35,000 damage to Energy Shields, temporarily disables Tech on hit, and decreases movement speed by 40% for 25s
Cooldown: 2 rounds, Area: 120m circle
Fire Badger Assault Airdrop 3 Fire Badgers to attack your enemies
Intensive training.png
Intensive Training Instantly increases the EXP of the designated squad to the maximum value
Cooldown: 1 round
Mobile beacon.png
Mobile Beacon Designates the selected unit's movement path.
Cooldown: none
Redeployment.png
Redeployment Grants the designated squad an additional chance to move during the deployment phase of this round
Cooldown: none
Rhino assault.png
Rhino Assault Airdrops 1 Rhinos to attack your enemies
Cooldown: 3 rounds
Shield airdrop.png
Shield Airdrop Airdrops an Energy Shield with 50,000 HP to protect allied units within it.
Cooldown: 2 rounds, Area: 140m circle. Can be used on flanks.
Summon Phoenix Summon 2 Phoenixes to attack your enemies
Underground threat.png
Underground Threat Crawlers will continuously emerge from the designated area
Cooldown: 3 rounds, (48 crawlers total, = two groups)
Wasp swarm.png
Wasp Swarm Summons an army of Wasps to attack your enemies
Cooldown: 3 rounds

Rank 3 Skills

Icon Name Effect
Photon emission.png
Photon Emission Emits a photon coating on all allied forces within a designated area, decreasing damage received by 30% for 20s and grants immunity to Electromagnetic, Ignited, Acid, and Degeneration Beam effects
Cooldown: 3 rounds, Area: 220m circle
Incendiary bomb.png
Incendiary Bomb Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
Orbital bobardment.png
Orbital Bombardment Launches 15 guided missiles at the target area, dealing 2,500 damage per missile.
Cooldown: 4 rounds, Area: 260m
Sticky oil bomb.png
Sticky Oil Bomb Sprays sticky oil in a straight line, decreasing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds.

[Oil can be set alight by either player using fire, after which it acts like Incendiary Bomb and will be gone the next turn]

Smoke bomb.png
Smoke Bomb Releases smoke in a straight line, reducing the range of units within it by 35%. The smoke lasts for 2 rounds.
Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line
Field recovery.png
Field Recovery Destroy a designated squad of Our Forces and receive a full refund of supplies invested in that squad
Cooldown: none, will also recover the item equipped to the unit, if any. This skill will grant extra supplies if the unit has ranked up. This skill will not reimburse any supplies spent on Tech.
Inefficient Recovery Destroy a designated squad of Our Forces and receive a 50% refund of supplies invested in that squad
Summon Wraith Summon 1 Wraith to attack your enemies
Scorpion Assault Airdrop 1 Scorpion to attack your enemies
Typhoon Assault Airdrop 2 Typhoons to attack your enemies

Rank 4 Skills

Icon Name Effect
Electromagnetic blast.png
Electromagnetic Blast Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s.
Cooldown: 4 rounds, Area: 260m circle
NukeSkill.png
Nuke Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown: 4 rounds, Area: 200m circle
Lightning Storm.png
Lightning Storm Use weather manipulation technology to form a lightning storm at the specified location, and the unit hit by lightning will take 2,000 damage and slow down by 65% for 20s
Cooldown: 4 rounds, Area: 260m circle
Ion blast.png
Ion Blast Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.
Orbital javelin.png
Orbital Javelin A high-speed tungsten rod launched from orbit, dealing 70,000 damage to targets within 30m. Tungsten rods cannot be stopped by Energy Shields.
Cooldown: 3 rounds, Area: 30m circle
Acid blast.png
Acid Blast Sprays acid in a straight line. Units affected lose 3% HP per second and will take 250% damage when attacked. The acid remains on the field for 2 rounds.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line
Summons the battleship.png
Mobilize Battleship Summons 1 Overlord(s) to attack your enemies
Cooldown: 3 rounds
Vulcan's descent.png
Vulcan's Descent Airdrop 1 Vulcan to attack your enemies
Cooldown: 3 rounds
Fortress' Descent Airdrop 1 Fortress to attack your enemies
Melting Point's Descent Airdrop 1 Melting Point to attack your enemies