Experience

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Revision as of 07:04, 25 May 2023 by JabeBot (talk | contribs) (Created page with "== Experience Gain Rules == === Kill XP === * The unit that gets the killing blow receives 50% of the XP * Only kills from weapon attacks will grant kill XP * Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP === Participation XP === * Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter * Hacking, even partially, counts as participating * Ground effects do NOT...")
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Experience Gain Rules

Kill XP

  • The unit that gets the killing blow receives 50% of the XP
  • Only kills from weapon attacks will grant kill XP
  • Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP

Participation XP

  • Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
  • Hacking, even partially, counts as participating
  • Ground effects do NOT count as participating
  • Summoned units tag their summoner as participating
  • Hacked units will slowly get XP for themselves from participation
  • Participation XP is split equally amongst all participants, rounded down
  • Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects

XP Negation Reasons

In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out

  • Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
  • Summoned units, all XP gains are not retained
  • Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
  • Units at max XP for their level, all XP gains are negated
  • Units killed entirely by skills and/or ground effects grant no XP

XP Per Unit Killed

Unit XP Per Unit Total Squad XP
Crawler 8 192
Arclight 200 200
Marksman 200 200
Fang 12 216
Sledgehammer 80 400
Steel Ball 100 400
Stormcaller 100 400
Phoenix 200 400
Rhino 400 400
Hacker 400 400
Wasp 34 408
Mustang 34 408
Tower 500 500
Fortress 800 800
Vulcan 800 800
Melting Point 800 800
Overlord 800 800

XP Requirements

XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9

Unit XP To Level 2
Crawler 450
Arclight 500
Hacker 560
Fang 600
Marksman 650
Steel Ball 750
Sledgehammer 800
Wasp 900
Mustang 1100
Stormcaller 1100
Rhino 1150
Phoenix 1300
Melting Point 1400
Vulcan 1600
Fortress 1600
Overlord 2000