3 June 2023
- 02:3602:36, 3 June 2023 diff hist +1 m Experience Update tower XP Tag: Visual edit: Switched
27 May 2023
- 18:5918:59, 27 May 2023 diff hist −1 m Grid Layout Typo Tag: Visual edit
25 May 2023
- 07:3007:30, 25 May 2023 diff hist +706 m Experience No edit summary Tag: Visual edit: Switched
- 07:2107:21, 25 May 2023 diff hist +20 m Grid Layout No edit summary Tag: Visual edit: Switched
- 07:1907:19, 25 May 2023 diff hist +107 m Experience →XP Gain Examples Tag: Visual edit
- 07:1507:15, 25 May 2023 diff hist +1,085 m Experience →Participation XP Tag: Visual edit: Switched
- 07:0507:05, 25 May 2023 diff hist +5 m Experience No edit summary Tag: Visual edit
- 07:0407:04, 25 May 2023 diff hist +2,469 N Experience Created page with "== Experience Gain Rules == === Kill XP === * The unit that gets the killing blow receives 50% of the XP * Only kills from weapon attacks will grant kill XP * Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP === Participation XP === * Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter * Hacking, even partially, counts as participating * Ground effects do NOT..." Tag: Visual edit: Switched
21 May 2023
- 22:0122:01, 21 May 2023 diff hist +220 m Grid Layout No edit summary Tag: Visual edit: Switched
- 21:5821:58, 21 May 2023 diff hist +47 N File:Mechabellum grid.png No edit summary current
- 21:5721:57, 21 May 2023 diff hist +627 N Grid Layout Created page with "* One full field is 720m wide and 620m tall * 2v2 has two full fields next to each other for a total of 1440m wide and 620m tall * Each player's deploy area is 600m wide and 300m tall * Flanks are each 60m wide and 300m tall * There is a 20m tall "no man's land" in between the deploy areas * Towers are 20x20m and placed 150m away from the top and sides of the deploy area * Units ** Squads with more than one model in them are 50x20m, except Phoenixes ** Phoenixes are 40x2..." Tag: Visual edit: Switched