Skills

From Mechabellum Wiki

Level 1 Skills

Icon Name Effect
Missile strike.png Missile Strike Launches 1 guided missile that deals 3,000 damage

Cooldown : 2 rounds; Area: 80m circle

Level 2 Skills

Icon Name Effect
Electromagnetic impact.png Electromagnetic Impact Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s

Cooldown : 2 rounds; Area: 120m circle

Sticky oil bomb.png Sticky Oil Bomb Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds

Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line

Shield airdrop.png Shield Airdrop Airdrops an Energy Shield with 40,000 HP to protect allied units within it (same as the 100 cost device). Can be used on flanks.

Cooldown : 2 rounds; Area : 140m circle

Intensive training.png Intensive Training Instantly increases the EXP of the designated squad to the maximum value

Cooldown : 1 round

Redeployment.png Redeployment Allows you to move one previously deployed squad each round

Cooldown : none

Underground threat.png Underground Threat Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)

Cooldown : 3 rounds

Rhino assault.png Rhino Assault Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).

Cooldown : 3 rounds

Wasp swarm.png Wasp Swarm Summons a group of Wasps to attack your enemies.

Cooldown : 3 rounds

Mobile beacon.png Mobile Beacon Designates the selected unit's movement path.

Cooldown : none

Level 3 Skills

Icon Name Effect
Photon emission.png Photon Emission Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.

Cooldown : 3 rounds; Area: 220m circle

Incendiary bomb.png Incendiary Bomb Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.

Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line

Orbital bobardment.png Orbital Bombardment Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.

Cooldown : 4 rounds; Area: 260m

Smoke bomb.png Smoke Bomb Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.

Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line

Field recovery.png Field Recovery Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.

Cooldown : none

Level 4 Skills

Icon Name Effect
Electromagnetic blast.png Electromagnetic Blast Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.

Cooldown : 4 rounds; Area: 260m circle

NukeSkill.png Nuke Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.

Cooldown : 4 rounds; Area: 200m circle

Lightning Storm.png Lightning Storm Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning

Cooldown : 4 rounds; Area: 260m circle

Ion blast.png Ion Blast Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam

Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.

Orbital javelin.png Orbital Javelin A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.

Cooldown : 3 rounds; Area: 60m circle

Acid blast.png Acid Blast Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.

Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line

Summons the battleship.png Summon The Battleship Summons an Overlord Battleship to attack your enemies.

Cooldown : 3 rounds;

Vulcan's descent.png Vulcan's Descent Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).

Cooldown : 3 rounds;