Skills: Difference between revisions
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=== Level 1 Skills === | === Level 1 Skills === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered" | ||
!Icon | !Icon | ||
!Name | !Name | ||
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=== Level 2 Skills === | === Level 2 Skills === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered" | ||
!Icon | !Icon | ||
!Name | !Name | ||
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|Sticky Oil Bomb | |Sticky Oil Bomb | ||
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds | |Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds | ||
Cooldown : | Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line | ||
|- | |- | ||
|{{Icon|type=Skill|file=Shield airdrop.png}} | |{{Icon|type=Skill|file=Shield airdrop.png}} | ||
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=== Level 3 Skills === | === Level 3 Skills === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered" | ||
!Icon | !Icon | ||
!Name | !Name | ||
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=== Level 4 Skills === | === Level 4 Skills === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered" | ||
!Icon | !Icon | ||
!Name | !Name |
Revision as of 00:04, 3 June 2023
Level 1 Skills
Icon | Name | Effect |
---|---|---|
Missile Strike | Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle |
Level 2 Skills
Icon | Name | Effect |
---|---|---|
Electromagnetic Impact | Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle | |
Sticky Oil Bomb | Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line | |
Shield Airdrop | Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle | |
Intensive Training | Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round | |
Redeployment | Allows you to move one previously deployed squad each round
Cooldown : none | |
Underground Threat | Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds | |
Rhino Assault | Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds | |
Wasp Swarm | Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds | |
Mobile Beacon | Designates the selected unit's movement path.
Cooldown : none |
Level 3 Skills
Icon | Name | Effect |
---|---|---|
Photon Emission | Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle | |
Incendiary Bomb | Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line | |
Orbital Bombardment | Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m | |
Smoke Bomb | Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line | |
Field Recovery | Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none |
Level 4 Skills
Icon | Name | Effect |
---|---|---|
Electromagnetic Blast | Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle | |
Nuke | Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle | |
Lightning Storm | Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle | |
Ion Blast | Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line. | |
Orbital Javelin | A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle | |
Acid Blast | Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line | |
Summon The Battleship | Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds; | |
Vulcan's Descent | Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds; |