Centers: Difference between revisions

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(0.6.179 and 0.6.180 HP adjustments)
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=== Command Center ===
=== Command Center ===
Command center upgrades only last one round
Command center upgrades only last one round
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=== Research Center ===
=== Research Center ===
Research Center upgrades are permanent
Research Center upgrades are permanent
{| class="table-dark table-bordered"
{| class="table table-dark table-bordered"
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Revision as of 20:27, 27 May 2023

Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 13 seconds.

The centers have 3200 HP.

Additionaly, players can unlock technologies and round bonuses in the centers.

Command Center

Command center upgrades only last one round

Icon Name Cost Effect
RapidResupply.png Rapid Resupply 0 Immediately obtain 200 supplies and get 300 fewer supplies in the next round
MassRecruitment.png Mass Recruitment 50 Increses the number of units that can be purchased in this round by 1
EliteRecruitment.png Elite Recruitment 100 Lv. 2 units can be purchased in this round
EnhancedRange.png Enhanced Range 100 Increases the range of all units by 15 for this round
HighMobility.png High Mobility 50 Increases the movement speed of all units by 3 for this round

Research Center

Research Center upgrades are permanent

Icon Name Cost Effect
Nuke.png Nuke 400 Allows the use of Nukes (Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage)
FieldRecovery.png Field Recovery 100 Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
MobileBeacon.png Mobile Beacon 100 Allows the use of Mobile Beacon (Designates the selected unit's movement path)
AttackEnhancement.png Attack Enhancement 100 Increases the ATK of all units by 10%
DefenseEnhancement.png Defense Enhancement 100 Increases the HP of all units by 15%