Experience: Difference between revisions
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(Created page with "== Experience Gain Rules == === Kill XP === * The unit that gets the killing blow receives 50% of the XP * Only kills from weapon attacks will grant kill XP * Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP === Participation XP === * Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter * Hacking, even partially, counts as participating * Ground effects do NOT...") |
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== Experience Gain Rules == | == Experience (XP) Gain Rules == | ||
=== Kill XP === | === Kill XP === |
Revision as of 07:05, 25 May 2023
Experience (XP) Gain Rules
Kill XP
- The unit that gets the killing blow receives 50% of the XP
- Only kills from weapon attacks will grant kill XP
- Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
Participation XP
- Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
- Hacking, even partially, counts as participating
- Ground effects do NOT count as participating
- Summoned units tag their summoner as participating
- Hacked units will slowly get XP for themselves from participation
- Participation XP is split equally amongst all participants, rounded down
- Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
XP Negation Reasons
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
- Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
- Summoned units, all XP gains are not retained
- Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
- Units at max XP for their level, all XP gains are negated
- Units killed entirely by skills and/or ground effects grant no XP
XP Per Unit Killed
Unit | XP Per Unit | Total Squad XP |
---|---|---|
Crawler | 8 | 192 |
Arclight | 200 | 200 |
Marksman | 200 | 200 |
Fang | 12 | 216 |
Sledgehammer | 80 | 400 |
Steel Ball | 100 | 400 |
Stormcaller | 100 | 400 |
Phoenix | 200 | 400 |
Rhino | 400 | 400 |
Hacker | 400 | 400 |
Wasp | 34 | 408 |
Mustang | 34 | 408 |
Tower | 500 | 500 |
Fortress | 800 | 800 |
Vulcan | 800 | 800 |
Melting Point | 800 | 800 |
Overlord | 800 | 800 |
XP Requirements
XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9
Unit | XP To Level 2 |
---|---|
Crawler | 450 |
Arclight | 500 |
Hacker | 560 |
Fang | 600 |
Marksman | 650 |
Steel Ball | 750 |
Sledgehammer | 800 |
Wasp | 900 |
Mustang | 1100 |
Stormcaller | 1100 |
Rhino | 1150 |
Phoenix | 1300 |
Melting Point | 1400 |
Vulcan | 1600 |
Fortress | 1600 |
Overlord | 2000 |