Skills: Difference between revisions

From Mechabellum Wiki
(Added cooldowns & areas for each skill, as well as some other precisions.)
Line 9: Line 9:
|Missile Strike
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
|}


Line 21: Line 22:
|Electromagnetic Impact
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds
Cooldown : 2 rounds; Area: 120m circle
|-
|-
|[[File:Sticky oil bomb.png|frameless]]
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
|-
|-
|[[File:Shield airdrop.png|frameless]]
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
Cooldown : 2 rounds
Cooldown : 2 rounds; Area : 140m circle
|-
|-
|[[File:Intensive training.png|frameless]]
|[[File:Intensive training.png|frameless]]
Line 50: Line 51:
|[[File:Rhino assault.png|frameless]]
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Rhino Assault
|Airdrops a Rhino to attack your enemies
|Airdrops a Rhino to attack your enemies.  Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
Cooldown : 3 rounds
|-
|-
|[[File:Wasp swarm.png|frameless]]
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Wasp Swarm
|Summons a group of Wasps to attack your enemies
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
Cooldown : 3 rounds
|-
|-
|[[File:Mobile beacon.png|frameless]]
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Mobile Beacon
|Designates the selected unit's movement path
|Designates the selected unit's movement path.
Cooldown : none
Cooldown : none
|}
|}
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|[[File:Photon emission.png|frameless]]
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect.  Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|-
|[[File:Incendiary bomb.png|frameless]]
|[[File:Incendiary bomb.png|frameless]]
Line 79: Line 81:
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|-
|[[File:Orbital bobardment.png|frameless]]
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Orbital Bombardment
|Launches 15 guided missiles at the target area, dealing 2,500 damage per missile
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|-
|[[File:Smoke bomb.png|frameless]]
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|-
|[[File:Field recovery.png|frameless]]
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad.
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Also allows you to recover an item equipped on it
Cooldown : none
|}
|}


Line 103: Line 108:
|[[File:Electromagnetic blast.png|frameless]]
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|-
|[[File:NukeSkill.png|frameless]]
|[[File:NukeSkill.png|frameless]]
|Nuke
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|-
|[[File:Lightning Storm.png|frameless]]
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|-
|[[File:Ion blast.png|frameless]]
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|-
|[[File:Orbital javelin.png|frameless]]
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|-
|[[File:Acid blast.png|frameless]]
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2  
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|-
|[[File:Summons the battleship.png|frameless]]
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|-
|[[File:Vulcan's descent.png|frameless]]
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
|}

Revision as of 20:16, 24 April 2023

Level 1 Skills

Icon Name Effect
Missile strike.png Missile Strike Launches 1 guided missile that deals 3,000 damage

Cooldown : 2 rounds; Area: 80m circle

Level 2 Skills

Icon Name Effect
Electromagnetic impact.png Electromagnetic Impact Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s

Cooldown : 2 rounds; Area: 120m circle

Sticky oil bomb.png Sticky Oil Bomb Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds

Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line

Shield airdrop.png Shield Airdrop Airdrops and Energy Shield with 50,000 HP to protect allied units within it

Cooldown : 2 rounds; Area : 140m circle

Intensive training.png Intensive Training Instantly increases the EXP of the designated squad to the maximum value

Cooldown : 1 round

Redeployment.png Redeployment Allows you to move one previously deployed squad each round

Cooldown : none

Underground threat.png Underground Threat Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)

Cooldown : 3 rounds

Rhino assault.png Rhino Assault Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).

Cooldown : 3 rounds

Wasp swarm.png Wasp Swarm Summons a group of Wasps to attack your enemies.

Cooldown : 3 rounds

Mobile beacon.png Mobile Beacon Designates the selected unit's movement path.

Cooldown : none

Level 3 Skills

Icon Name Effect
Photon emission.png Photon Emission Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.

Cooldown : 3 rounds; Area: 220m circle

Incendiary bomb.png Incendiary Bomb Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.

Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line

Orbital bobardment.png Orbital Bombardment Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.

Cooldown : 4 rounds; Area: 260m

Smoke bomb.png Smoke Bomb Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.

Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line

Field recovery.png Field Recovery Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.

Cooldown : none

Level 4 Skills

Icon Name Effect
Electromagnetic blast.png Electromagnetic Blast Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.

Cooldown : 4 rounds; Area: 260m circle

NukeSkill.png Nuke Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.

Cooldown : 4 rounds; Area: 200m circle

Lightning Storm.png Lightning Storm Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning

Cooldown : 4 rounds; Area: 260m circle

Ion blast.png Ion Blast Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam

Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.

Orbital javelin.png Orbital Javelin A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.

Cooldown : 3 rounds; Area: 60m circle

Acid blast.png Acid Blast Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2

Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line

Summons the battleship.png Summon The Battleship Summons an Overlord Battleship to attack your enemies.

Cooldown : 3 rounds;

Vulcan's descent.png Vulcan's Descent Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).

Cooldown : 3 rounds;