Centers: Difference between revisions
mNo edit summary |
(update 0.7.16) |
||
Line 1: | Line 1: | ||
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed. | Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed. | ||
The centers have 3400 HP. This can be increased with Core Building Fortification up to | The centers have 3400 HP. This can be increased with Core Building Fortification up to 300,400 HP through 5 upgrades. | ||
# cost '''100''' and add ''' | # cost '''100''' and add '''13k''', total 16400 HP | ||
# cost '''150''' and add ''' | # cost '''150''' and add '''26k''', total 39400 HP | ||
# cost '''250''' and add ''' | # cost '''250''' and add '''47k''', total 86400 HP | ||
# cost '''350''' and add ''' | # cost '''350''' and add '''79k''', total 165400 HP | ||
# cost '''500''' and add ''' | # cost '''500''' and add '''135k''', total 300400 HP | ||
Line 92: | Line 92: | ||
==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.16: | |||
* The effect of core building fortification increased by 30%. | |||
;0.7.14: | ;0.7.14: | ||
* Core Building Fortification - Each core building can be fortified individually. Players can increase the HP of each core building to 200,000 through 5 fortification upgrades. | * Core Building Fortification - Each core building can be fortified individually. Players can increase the HP of each core building to 200,000 through 5 fortification upgrades. |
Revision as of 15:15, 30 July 2023
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed.
The centers have 3400 HP. This can be increased with Core Building Fortification up to 300,400 HP through 5 upgrades.
- cost 100 and add 13k, total 16400 HP
- cost 150 and add 26k, total 39400 HP
- cost 250 and add 47k, total 86400 HP
- cost 350 and add 79k, total 165400 HP
- cost 500 and add 135k, total 300400 HP
Additionally, players can unlock technologies and round bonuses in the centers.
Basic Abilities
These abilities are always available and can be placed on the own side up to a total of 8 devices per round. These are one-time devices, but if not destroyed (or activated) they will be fully repaired and stay for the next round.
- Shield
- A 40,000 HP barrier, blocking damage from attacks and battlefield abilities (ground units only) Cost: 100
- Sentry Missile
- Target the nearest or first target in range dealing 5,000 damage. Can be intercepted or blocked by shields. Cost: 50
- Missile Interceptor
- Intercept enemy missiles like the Mustang tech Cost: 100
Command Center
Command center upgrades only last one round
Icon | Name | Cost | Effect |
---|---|---|---|
0
|
Rapid Resupply | 0 | Immediately obtain 200 supplies and get 300 fewer supplies in the next round |
50
|
Mass Recruitment | 50 | Increses the number of units that can be purchased in this round by 1 |
100
|
Elite Recruitment | 100 | Lv. 2 units can be purchased in this round |
100
|
Enhanced Range | 100 | Increases the range of all units by 15m for this round |
50
|
High Mobility | 50 | Increases the movement speed of all units by 3m/s for this round |
Research Center
Research Center upgrades are permanent
Icon | Name | Cost | Effect |
---|---|---|---|
150
|
Sticky Oil Bombs | 150 | Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
|
100
|
Field Recovery | 100 | Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad) |
100
|
Mobile Beacon | 100 | Allows the use of Mobile Beacon (Designates the selected unit's movement path) |
100
|
Attack Enhancement | 100 | Increases the ATK of all units by 10% |
100
|
Defense Enhancement | 100 | Increases the HP of all units by 15% |
Update Notes
|