Skills: Difference between revisions
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!Effect | !Effect | ||
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| | |{{Icon|type=Skill|file=Missile strike.png}} | ||
|Missile Strike | |Missile Strike | ||
|Launches 1 guided missile that deals 3,000 damage | |Launches 1 guided missile that deals 3,000 damage | ||
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!Effect | !Effect | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Electromagnetic impact.png}} | ||
|Electromagnetic Impact | |Electromagnetic Impact | ||
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s | |Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s | ||
Cooldown : 2 rounds; Area: 120m circle | Cooldown : 2 rounds; Area: 120m circle | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Sticky oil bomb.png}} | ||
|Sticky Oil Bomb | |Sticky Oil Bomb | ||
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds | |Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds | ||
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line | Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Shield airdrop.png}} | ||
|Shield Airdrop | |Shield Airdrop | ||
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks. | |Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks. | ||
Cooldown : 2 rounds; Area : 140m circle | Cooldown : 2 rounds; Area : 140m circle | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Intensive training.png}} | ||
|Intensive Training | |Intensive Training | ||
|Instantly increases the EXP of the designated squad to the maximum value | |Instantly increases the EXP of the designated squad to the maximum value | ||
Cooldown : 1 round | Cooldown : 1 round | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Redeployment.png}} | ||
|Redeployment | |Redeployment | ||
|Allows you to move one previously deployed squad each round | |Allows you to move one previously deployed squad each round | ||
Cooldown : none | Cooldown : none | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Underground threat.png}} | ||
|Underground Threat | |Underground Threat | ||
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups) | |Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups) | ||
Cooldown : 3 rounds | Cooldown : 3 rounds | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Rhino assault.png}} | ||
|Rhino Assault | |Rhino Assault | ||
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | |Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | ||
Cooldown : 3 rounds | Cooldown : 3 rounds | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Wasp swarm.png}} | ||
|Wasp Swarm | |Wasp Swarm | ||
|Summons a group of Wasps to attack your enemies. | |Summons a group of Wasps to attack your enemies. | ||
Cooldown : 3 rounds | Cooldown : 3 rounds | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Mobile beacon.png}} | ||
|Mobile Beacon | |Mobile Beacon | ||
|Designates the selected unit's movement path. | |Designates the selected unit's movement path. | ||
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!Effect | !Effect | ||
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| | |{{Icon|type=Skill|file=Photon emission.png}} | ||
|Photon Emission | |Photon Emission | ||
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking. | |Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking. | ||
Cooldown : 3 rounds; Area: 220m circle | Cooldown : 3 rounds; Area: 220m circle | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Incendiary bomb.png}} | ||
|Incendiary Bomb | |Incendiary Bomb | ||
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second. | |Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second. | ||
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Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line | Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Orbital bobardment.png}} | ||
|Orbital Bombardment | |Orbital Bombardment | ||
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile. | |Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile. | ||
Cooldown : 4 rounds; Area: 260m | Cooldown : 4 rounds; Area: 260m | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Smoke bomb.png}} | ||
|Smoke Bomb | |Smoke Bomb | ||
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds. | |Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds. | ||
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line | Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Field recovery.png}} | ||
|Field Recovery | |Field Recovery | ||
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it. | |Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it. | ||
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!Effect | !Effect | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Electromagnetic blast.png}} | ||
|Electromagnetic Blast | |Electromagnetic Blast | ||
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s. | |Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s. | ||
Cooldown : 4 rounds; Area: 260m circle | Cooldown : 4 rounds; Area: 260m circle | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=NukeSkill.png}} | ||
|Nuke | |Nuke | ||
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage. | |Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage. | ||
Cooldown : 4 rounds; Area: 200m circle | Cooldown : 4 rounds; Area: 200m circle | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Lightning Storm.png}} | ||
|Lightning Storm | |Lightning Storm | ||
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning | |Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning | ||
Cooldown : 4 rounds; Area: 260m circle | Cooldown : 4 rounds; Area: 260m circle | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Ion blast.png}} | ||
|Ion Blast | |Ion Blast | ||
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam | |Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam | ||
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line. | Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line. | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Orbital javelin.png}} | ||
|Orbital Javelin | |Orbital Javelin | ||
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields. | |A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields. | ||
Cooldown : 3 rounds; Area: 60m circle | Cooldown : 3 rounds; Area: 60m circle | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Acid blast.png}} | ||
|Acid Blast | |Acid Blast | ||
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds. | |Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds. | ||
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line | Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Summons the battleship.png}} | ||
|Summon The Battleship | |Summon The Battleship | ||
|Summons an Overlord Battleship to attack your enemies. | |Summons an Overlord Battleship to attack your enemies. | ||
Cooldown : 3 rounds; | Cooldown : 3 rounds; | ||
|- | |- | ||
| | |{{Icon|type=Skill|file=Vulcan's descent.png}} | ||
|Vulcan's Descent | |Vulcan's Descent | ||
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | |Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | ||
Cooldown : 3 rounds; | Cooldown : 3 rounds; | ||
|} | |} |
Revision as of 22:07, 28 May 2023
Level 1 Skills
Icon | Name | Effect |
---|---|---|
Missile Strike | Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle |
Level 2 Skills
Icon | Name | Effect |
---|---|---|
Electromagnetic Impact | Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle | |
Sticky Oil Bomb | Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line | |
Shield Airdrop | Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle | |
Intensive Training | Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round | |
Redeployment | Allows you to move one previously deployed squad each round
Cooldown : none | |
Underground Threat | Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds | |
Rhino Assault | Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds | |
Wasp Swarm | Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds | |
Mobile Beacon | Designates the selected unit's movement path.
Cooldown : none |
Level 3 Skills
Icon | Name | Effect |
---|---|---|
Photon Emission | Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle | |
Incendiary Bomb | Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line | |
Orbital Bombardment | Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m | |
Smoke Bomb | Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line | |
Field Recovery | Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none |
Level 4 Skills
Icon | Name | Effect |
---|---|---|
Electromagnetic Blast | Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle | |
Nuke | Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle | |
Lightning Storm | Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle | |
Ion Blast | Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line. | |
Orbital Javelin | A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle | |
Acid Blast | Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line | |
Summon The Battleship | Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds; | |
Vulcan's Descent | Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds; |