Experience: Difference between revisions
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== Experience | == Experience Levels== | ||
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up | |||
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage | |||
* The max level is 9 | |||
* If a unit is purchased at a higher level, the level up cost is paid in advance | |||
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center | |||
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist | |||
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist | |||
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round | |||
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round | |||
== | ==Experience (XP) Gain Rules == | ||
=== | === Kill XP=== | ||
* | *The unit that gets the killing blow receives 50% of the XP | ||
* | *Only kills from weapon attacks will grant kill XP | ||
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP | |||
* | |||
=== XP Negation Reasons === | ===Participation XP=== | ||
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter | |||
*Hacking, even partially, counts as participating | |||
*Ground effects do NOT count as participating | |||
*Summoned units tag their summoner as participating | |||
*Hacked units will slowly get XP for themselves from participation | |||
*Participation XP is split equally amongst all participants, rounded down | |||
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects | |||
===XP Negation Reasons=== | |||
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out | In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out | ||
* Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units | *Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units | ||
* Summoned units, all XP gains are not retained | *Summoned units, all XP gains are not retained | ||
* Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves | *Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves | ||
* Units at max XP for their level, all XP gains are negated | *Units at max XP for their level, all XP gains are negated | ||
* Units killed entirely by skills and/or ground effects grant no XP | *Units killed entirely by skills and/or ground effects grant no XP | ||
=== XP Gain Examples === | ===XP Gain Examples=== | ||
* Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits. | *Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits. | ||
* A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon. | *A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon. | ||
* A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP. | *A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP. | ||
* A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs. | *A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs. | ||
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated. | * A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated. | ||
* A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation. | *A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation. | ||
* A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino | *A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino | ||
== XP Per Unit Killed == | ==XP Per Unit Killed== | ||
{| | {| | ||
|- | |- | ||
! Unit !! XP Per Unit !! Total Squad XP | !Unit!! XP Per Unit!!Total Squad XP | ||
|- | |- | ||
| Crawler || 8 || 192 | |Crawler||8||192 | ||
|- | |- | ||
| Arclight || 200 || 200 | |Arclight||200||200 | ||
|- | |- | ||
| Marksman || 200 || 200 | |Marksman||200||200 | ||
|- | |- | ||
| Fang || 12 || 216 | |Fang||12 ||216 | ||
|- | |- | ||
| Sledgehammer || 80 || 400 | |Sledgehammer||80||400 | ||
|- | |- | ||
| Steel Ball | |Steel Ball | ||
|100||400 | |||
|- | |- | ||
| Stormcaller || 100 || 400 | |Stormcaller||100||400 | ||
|- | |- | ||
| Phoenix || 200 || 400 | |Phoenix||200||400 | ||
|- | |- | ||
| Rhino || 400 || 400 | |Rhino|| 400||400 | ||
|- | |- | ||
| Hacker || 400 || 400 | |Hacker ||400|| 400 | ||
|- | |- | ||
| Wasp || 34 || 408 | |Wasp||34||408 | ||
|- | |- | ||
| Mustang || 34 || 408 | |Mustang ||34||408 | ||
|- | |- | ||
| Tower || 500 | |Tower||500 | ||
|500 | |||
|- | |- | ||
| Fortress || 800 || 800 | |Fortress || 800||800 | ||
|- | |- | ||
| Vulcan || 800 || 800 | |Vulcan||800||800 | ||
|- | |- | ||
| Melting Point || 800 || 800 | |Melting Point||800||800 | ||
|- | |- | ||
| Overlord || 800 || 800 | |Overlord||800||800 | ||
|} | |} | ||
== XP Requirements == | ==XP Requirements == | ||
XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9 | XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9 | ||
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{| | {| | ||
|- | |- | ||
! Unit !! XP To Level 2 | !Unit!!XP To Level 2 | ||
|- | |- | ||
| Crawler || 450 | |Crawler ||450 | ||
|- | |- | ||
| Arclight || 500 | |Arclight ||500 | ||
|- | |- | ||
| Hacker || 560 | | Hacker||560 | ||
|- | |- | ||
| Fang || 600 | | Fang||600 | ||
|- | |- | ||
| Marksman || 650 | |Marksman||650 | ||
|- | |- | ||
| Steel Ball || 750 | | Steel Ball||750 | ||
|- | |- | ||
| Sledgehammer || 800 | |Sledgehammer||800 | ||
|- | |- | ||
| Wasp || 900 | | Wasp ||900 | ||
|- | |- | ||
| Mustang || 1100 | |Mustang||1100 | ||
|- | |- | ||
| Stormcaller || 1100 | |Stormcaller||1100 | ||
|- | |- | ||
| Rhino || 1150 | |Rhino||1150 | ||
|- | |- | ||
| Phoenix || 1300 | |Phoenix||1300 | ||
|- | |- | ||
| Melting Point || 1400 | |Melting Point||1400 | ||
|- | |- | ||
| Vulcan || 1600 | |Vulcan ||1600 | ||
|- | |- | ||
| Fortress || 1600 | |Fortress||1600 | ||
|- | |- | ||
| Overlord || 2000 | |Overlord ||2000 | ||
|} | |} |
Revision as of 07:30, 25 May 2023
Experience Levels
- When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
- A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
- The max level is 9
- If a unit is purchased at a higher level, the level up cost is paid in advance
- All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
- Fangs can be purchased at level 3 if you have the Elite Fang Specialist
- Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
- The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
- The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
Experience (XP) Gain Rules
Kill XP
- The unit that gets the killing blow receives 50% of the XP
- Only kills from weapon attacks will grant kill XP
- Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
Participation XP
- Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
- Hacking, even partially, counts as participating
- Ground effects do NOT count as participating
- Summoned units tag their summoner as participating
- Hacked units will slowly get XP for themselves from participation
- Participation XP is split equally amongst all participants, rounded down
- Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
XP Negation Reasons
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
- Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
- Summoned units, all XP gains are not retained
- Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
- Units at max XP for their level, all XP gains are negated
- Units killed entirely by skills and/or ground effects grant no XP
XP Gain Examples
- Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
- A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
- A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
- A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
- A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
- A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
- A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
XP Per Unit Killed
Unit | XP Per Unit | Total Squad XP |
---|---|---|
Crawler | 8 | 192 |
Arclight | 200 | 200 |
Marksman | 200 | 200 |
Fang | 12 | 216 |
Sledgehammer | 80 | 400 |
Steel Ball | 100 | 400 |
Stormcaller | 100 | 400 |
Phoenix | 200 | 400 |
Rhino | 400 | 400 |
Hacker | 400 | 400 |
Wasp | 34 | 408 |
Mustang | 34 | 408 |
Tower | 500 | 500 |
Fortress | 800 | 800 |
Vulcan | 800 | 800 |
Melting Point | 800 | 800 |
Overlord | 800 | 800 |
XP Requirements
XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9
Unit | XP To Level 2 |
---|---|
Crawler | 450 |
Arclight | 500 |
Hacker | 560 |
Fang | 600 |
Marksman | 650 |
Steel Ball | 750 |
Sledgehammer | 800 |
Wasp | 900 |
Mustang | 1100 |
Stormcaller | 1100 |
Rhino | 1150 |
Phoenix | 1300 |
Melting Point | 1400 |
Vulcan | 1600 |
Fortress | 1600 |
Overlord | 2000 |