Skills: Difference between revisions
From Mechabellum Wiki
(Added cooldowns & areas for each skill, as well as some other precisions.) |
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|Missile Strike | |Missile Strike | ||
|Launches 1 guided missile that deals 3,000 damage | |Launches 1 guided missile that deals 3,000 damage | ||
Cooldown : 2 rounds; Area: 80m circle | |||
|} | |} | ||
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|Electromagnetic Impact | |Electromagnetic Impact | ||
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s | |Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s | ||
Cooldown : 2 rounds | Cooldown : 2 rounds; Area: 120m circle | ||
|- | |- | ||
|[[File:Sticky oil bomb.png|frameless]] | |[[File:Sticky oil bomb.png|frameless]] | ||
|Sticky Oil Bomb | |Sticky Oil Bomb | ||
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds | |Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds | ||
Cooldown : 2 rounds | Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line | ||
|- | |- | ||
|[[File:Shield airdrop.png|frameless]] | |[[File:Shield airdrop.png|frameless]] | ||
|Shield Airdrop | |Shield Airdrop | ||
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it | |Airdrops and Energy Shield with 50,000 HP to protect allied units within it | ||
Cooldown : 2 rounds | Cooldown : 2 rounds; Area : 140m circle | ||
|- | |- | ||
|[[File:Intensive training.png|frameless]] | |[[File:Intensive training.png|frameless]] | ||
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|[[File:Rhino assault.png|frameless]] | |[[File:Rhino assault.png|frameless]] | ||
|Rhino Assault | |Rhino Assault | ||
|Airdrops a Rhino to attack your enemies | |Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | ||
Cooldown : 3 rounds | Cooldown : 3 rounds | ||
|- | |- | ||
|[[File:Wasp swarm.png|frameless]] | |[[File:Wasp swarm.png|frameless]] | ||
|Wasp Swarm | |Wasp Swarm | ||
|Summons a group of Wasps to attack your enemies | |Summons a group of Wasps to attack your enemies. | ||
Cooldown : 3 rounds | Cooldown : 3 rounds | ||
|- | |- | ||
|[[File:Mobile beacon.png|frameless]] | |[[File:Mobile beacon.png|frameless]] | ||
|Mobile Beacon | |Mobile Beacon | ||
|Designates the selected unit's movement path | |Designates the selected unit's movement path. | ||
Cooldown : none | Cooldown : none | ||
|} | |} | ||
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|[[File:Photon emission.png|frameless]] | |[[File:Photon emission.png|frameless]] | ||
|Photon Emission | |Photon Emission | ||
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect | |Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking. | ||
Cooldown : 3 rounds; Area: 220m circle | |||
|- | |- | ||
|[[File:Incendiary bomb.png|frameless]] | |[[File:Incendiary bomb.png|frameless]] | ||
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|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second. | |Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second. | ||
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. | Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. | ||
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line | |||
|- | |- | ||
|[[File:Orbital bobardment.png|frameless]] | |[[File:Orbital bobardment.png|frameless]] | ||
|Orbital Bombardment | |Orbital Bombardment | ||
|Launches 15 guided missiles | |Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile. | ||
Cooldown : 4 rounds; Area: 260m | |||
|- | |- | ||
|[[File:Smoke bomb.png|frameless]] | |[[File:Smoke bomb.png|frameless]] | ||
|Smoke Bomb | |Smoke Bomb | ||
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds | |Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds. | ||
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line | |||
|- | |- | ||
|[[File:Field recovery.png|frameless]] | |[[File:Field recovery.png|frameless]] | ||
|Field Recovery | |Field Recovery | ||
|Destroy a designated squad and receive a full refund of supplies invested in that squad. | |Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it. | ||
Also allows you to recover an item equipped on it | Cooldown : none | ||
|} | |} | ||
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|[[File:Electromagnetic blast.png|frameless]] | |[[File:Electromagnetic blast.png|frameless]] | ||
|Electromagnetic Blast | |Electromagnetic Blast | ||
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s | |Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s. | ||
Cooldown : 4 rounds; Area: 260m circle | |||
|- | |- | ||
|[[File:NukeSkill.png|frameless]] | |[[File:NukeSkill.png|frameless]] | ||
|Nuke | |Nuke | ||
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage | |Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage. | ||
Cooldown : 4 rounds; Area: 200m circle | |||
|- | |- | ||
|[[File:Lightning Storm.png|frameless]] | |[[File:Lightning Storm.png|frameless]] | ||
|Lightning Storm | |Lightning Storm | ||
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning | |Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning | ||
Cooldown : 4 rounds; Area: 260m circle | |||
|- | |- | ||
|[[File:Ion blast.png|frameless]] | |[[File:Ion blast.png|frameless]] | ||
|Ion Blast | |Ion Blast | ||
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam | |Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam | ||
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line. | |||
|- | |- | ||
|[[File:Orbital javelin.png|frameless]] | |[[File:Orbital javelin.png|frameless]] | ||
|Orbital Javelin | |Orbital Javelin | ||
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields. | |A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields. | ||
Cooldown : 3 rounds; Area: 60m circle | |||
|- | |- | ||
|[[File:Acid blast.png|frameless]] | |[[File:Acid blast.png|frameless]] | ||
|Acid Blast | |Acid Blast | ||
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds | |Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 | ||
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line | |||
|- | |- | ||
|[[File:Summons the battleship.png|frameless]] | |[[File:Summons the battleship.png|frameless]] | ||
|Summon The Battleship | |Summon The Battleship | ||
|Summons an Overlord Battleship to attack your enemies | |Summons an Overlord Battleship to attack your enemies. | ||
Cooldown : 3 rounds; | |||
|- | |- | ||
|[[File:Vulcan's descent.png|frameless]] | |[[File:Vulcan's descent.png|frameless]] | ||
|Vulcan's Descent | |Vulcan's Descent | ||
|Vulcan falls from the sky and rains fire upon your enemies | |Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | ||
Cooldown : 3 rounds; | |||
|} | |} |
Revision as of 20:16, 24 April 2023
Level 1 Skills
Icon | Name | Effect |
---|---|---|
Missile Strike | Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle |