Template:UnitData: Difference between revisions

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(Tarantular added and values adapted to a current(0.8.3.4.1265) patch)
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  | Scorpion = 19625 ; 7 ; 10047 ; 4.5 ; 100 ; 15 ; Ground ; 1 ; No ; Ground ; 300 ; 100 ; 0
  | Scorpion = 19625 ; 7 ; 10047 ; 4.5 ; 100 ; 15 ; Ground ; 1 ; No ; Ground ; 300 ; 100 ; 0
  | Tarantula = 15950 ; 8 ; 580  * 2 ; 0.6 ; 75 ; 5 ; Ground ; 1 ; No ; Ground ; 200 ; 50 ; 0
  | Tarantula = 15950 ; 8 ; 580  * 2 ; 0.6 ; 75 ; 5 ; Ground ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Sandworm = 51205; 16 ; 8324 ; 2.5 ; 0 ; 12 ; Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
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Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''


On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlock cost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.


A single value can be pulled without overriding the variables  ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
A single value can be pulled without overriding the variables  ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
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Melting damage is set as a range "1 - 9000" allowing the math to work.
Melting damage is set as a range "1 - 9000" allowing the math to work.


Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
Missiles usually come in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and the math works fine.


<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}

Revision as of 13:56, 22 August 2024

This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)

Using the Template with a unit name sets the variables {{UnitData|Fortress}}

On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlock cost, burst, dps), ready to use on the page with e.g. {{#var:speed}}.

A single value can be pulled without overriding the variables {{UnitData|Fortress|speed}}.

Melting damage is set as a range "1 - 9000" allowing the math to work.

Missiles usually come in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and the math works fine.


Error: Unit "UnitData" undefined!