Skills: Difference between revisions
From Mechabellum Wiki
(Sticky Oil Bomb cooldown 3 rounds) |
(→Level 4 Skills: changed acid to include damage debuff) |
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=== Level 1 Skills === | === Level 1 Skills === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
!Name | !Name | ||
Line 8: | Line 8: | ||
|Missile Strike | |Missile Strike | ||
|Launches 1 guided missile that deals 3,000 damage | |Launches 1 guided missile that deals 3,000 damage | ||
Cooldown : 2 rounds | <div class="note">Cooldown: 2 rounds, Area: 80m circle</div> | ||
|} | |} | ||
=== Level 2 Skills === | === Level 2 Skills === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
!Name | !Name | ||
Line 20: | Line 20: | ||
|Electromagnetic Impact | |Electromagnetic Impact | ||
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s | |Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s | ||
Cooldown : 2 rounds | <div class="note">Cooldown: 2 rounds, Area: 120m circle</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Sticky oil bomb.png}} | |{{Icon|type=Skill|file=Sticky oil bomb.png}} | ||
|Sticky Oil Bomb | |Sticky Oil Bomb | ||
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds | |Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Shield airdrop.png}} | |{{Icon|type=Skill|file=Shield airdrop.png}} | ||
|Shield Airdrop | |Shield Airdrop | ||
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks. | |Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks. | ||
Cooldown : 2 rounds | <div class="note">Cooldown: 2 rounds, Area: 140m circle</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Intensive training.png}} | |{{Icon|type=Skill|file=Intensive training.png}} | ||
|Intensive Training | |Intensive Training | ||
|Instantly increases the EXP of the designated squad to the maximum value | |Instantly increases the EXP of the designated squad to the maximum value | ||
Cooldown : 1 round | <div class="note">Cooldown: 1 round</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Redeployment.png}} | |{{Icon|type=Skill|file=Redeployment.png}} | ||
|Redeployment | |Redeployment | ||
|Allows you to move one previously deployed squad each round | |Allows you to move one previously deployed squad each round | ||
Cooldown : none | <div class="note">Cooldown: none</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Underground threat.png}} | |{{Icon|type=Skill|file=Underground threat.png}} | ||
|Underground Threat | |Underground Threat | ||
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups) | |Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups) | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Rhino assault.png}} | |{{Icon|type=Skill|file=Rhino assault.png}} | ||
|Rhino Assault | |Rhino Assault | ||
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | |Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Wasp swarm.png}} | |{{Icon|type=Skill|file=Wasp swarm.png}} | ||
|Wasp Swarm | |Wasp Swarm | ||
|Summons a group of Wasps to attack your enemies. | |Summons a group of Wasps to attack your enemies. | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Mobile beacon.png}} | |{{Icon|type=Skill|file=Mobile beacon.png}} | ||
|Mobile Beacon | |Mobile Beacon | ||
|Designates the selected unit's movement path. | |Designates the selected unit's movement path. | ||
Cooldown : none | <div class="note">Cooldown: none</div> | ||
|} | |} | ||
=== Level 3 Skills === | === Level 3 Skills === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
!Name | !Name | ||
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|Photon Emission | |Photon Emission | ||
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking. | |Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking. | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds, Area: 220m circle</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Incendiary bomb.png}} | |{{Icon|type=Skill|file=Incendiary bomb.png}} | ||
|Incendiary Bomb | |Incendiary Bomb | ||
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second. | |Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second. | ||
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. | <div class="note">Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. | ||
Cooldown : 3 rounds | Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Orbital bobardment.png}} | |{{Icon|type=Skill|file=Orbital bobardment.png}} | ||
|Orbital Bombardment | |Orbital Bombardment | ||
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile. | |Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile. | ||
Cooldown : 4 rounds | <div class="note">Cooldown: 4 rounds, Area: 260m</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Smoke bomb.png}} | |{{Icon|type=Skill|file=Smoke bomb.png}} | ||
|Smoke Bomb | |Smoke Bomb | ||
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds. | |Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds. | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Field recovery.png}} | |{{Icon|type=Skill|file=Field recovery.png}} | ||
|Field Recovery | |Field Recovery | ||
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it. | |Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it. | ||
Cooldown : none | <div class="note">Cooldown: none</div> | ||
|} | |} | ||
=== Level 4 Skills === | === Level 4 Skills === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
!Name | !Name | ||
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|Electromagnetic Blast | |Electromagnetic Blast | ||
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s. | |Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s. | ||
Cooldown : 4 rounds | <div class="note">Cooldown: 4 rounds, Area: 260m circle</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=NukeSkill.png}} | |{{Icon|type=Skill|file=NukeSkill.png}} | ||
|Nuke | |Nuke | ||
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage. | |Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage. | ||
Cooldown : 4 rounds | <div class="note">Cooldown: 4 rounds, Area: 200m circle</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Lightning Storm.png}} | |{{Icon|type=Skill|file=Lightning Storm.png}} | ||
|Lightning Storm | |Lightning Storm | ||
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning | |Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning | ||
Cooldown : 4 rounds | <div class="note">Cooldown: 4 rounds, Area: 260m circle</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Ion blast.png}} | |{{Icon|type=Skill|file=Ion blast.png}} | ||
|Ion Blast | |Ion Blast | ||
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam | |Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Orbital javelin.png}} | |{{Icon|type=Skill|file=Orbital javelin.png}} | ||
|Orbital Javelin | |Orbital Javelin | ||
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields. | |A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields. | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds, Area: 60m circle</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Acid blast.png}} | |{{Icon|type=Skill|file=Acid blast.png}} | ||
|Acid Blast | |Acid Blast | ||
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds. | |Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second and will suffer 250% damage when attacked. The acid remains on the field for 2 rounds. | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Summons the battleship.png}} | |{{Icon|type=Skill|file=Summons the battleship.png}} | ||
| | |Mobilize Battleship | ||
|Summons an Overlord Battleship to attack your enemies. | |Summons an Overlord Battleship to attack your enemies. | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds</div> | ||
|- | |- | ||
|{{Icon|type=Skill|file=Vulcan's descent.png}} | |{{Icon|type=Skill|file=Vulcan's descent.png}} | ||
|Vulcan's Descent | |Vulcan's Descent | ||
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | |Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s). | ||
Cooldown : 3 rounds | <div class="note">Cooldown: 3 rounds</div> | ||
|} | |} |
Latest revision as of 00:17, 15 November 2023
Level 1 Skills
Icon | Name | Effect |
---|---|---|
Missile Strike | Launches 1 guided missile that deals 3,000 damage
Cooldown: 2 rounds, Area: 80m circle
|
Level 2 Skills
Icon | Name | Effect |
---|---|---|
Electromagnetic Impact | Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown: 2 rounds, Area: 120m circle
| |
Sticky Oil Bomb | Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
| |
Shield Airdrop | Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown: 2 rounds, Area: 140m circle
| |
Intensive Training | Instantly increases the EXP of the designated squad to the maximum value
Cooldown: 1 round
| |
Redeployment | Allows you to move one previously deployed squad each round
Cooldown: none
| |
Underground Threat | Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown: 3 rounds
| |
Rhino Assault | Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown: 3 rounds
| |
Wasp Swarm | Summons a group of Wasps to attack your enemies.
Cooldown: 3 rounds
| |
Mobile Beacon | Designates the selected unit's movement path.
Cooldown: none
|
Level 3 Skills
Icon | Name | Effect |
---|---|---|
Photon Emission | Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown: 3 rounds, Area: 220m circle
| |
Incendiary Bomb | Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
| |
Orbital Bombardment | Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown: 4 rounds, Area: 260m
| |
Smoke Bomb | Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line
| |
Field Recovery | Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown: none
|
Level 4 Skills
Icon | Name | Effect |
---|---|---|
Electromagnetic Blast | Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown: 4 rounds, Area: 260m circle
| |
Nuke | Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown: 4 rounds, Area: 200m circle
| |
Lightning Storm | Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown: 4 rounds, Area: 260m circle
| |
Ion Blast | Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.
| |
Orbital Javelin | A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown: 3 rounds, Area: 60m circle
| |
Acid Blast | Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second and will suffer 250% damage when attacked. The acid remains on the field for 2 rounds.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line
| |
Mobilize Battleship | Summons an Overlord Battleship to attack your enemies.
Cooldown: 3 rounds
| |
Vulcan's Descent | Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown: 3 rounds
|