Equipment: Difference between revisions
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=== Level 1 Equipment === | === Level 1 Equipment === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
!Name | !Name | ||
!Usable by | |||
!Effect | !Effect | ||
|- | |- | ||
|{{Icon|type=Equipment|file=FastModule.png|size=xl}} | |{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}} | ||
|Fast Module | |Fast Module | ||
|All units | |All units | ||
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl}} | |{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}} | ||
|Deployment Module | |Deployment Module | ||
|All units | |All units | ||
|Units equipped with this item can move freely during the deployment phase of every round. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl}} | |{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}} | ||
|Anti Interference Module | |Anti Interference Module | ||
|All units | |All units | ||
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion. | |||
|} | |} | ||
=== Level 2 Equipment === | === Level 2 Equipment === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
!Name | !Name | ||
!Usable by | |||
!Effect | !Effect | ||
|- | |- | ||
|{{Icon|type=Equipment|file=LaserSights.png|size=xl}} | |{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}} | ||
|Laser Sights | |Laser Sights | ||
|Ranged only | |Ranged only | ||
|The range of units equipped with this item is increased by 35m. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl}} | |{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}} | ||
|Heavy Armor | |Heavy Armor | ||
|All units | |All units | ||
|The HP of units equipped with this item is increased by 100%. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl}} | |{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}} | ||
|Enhancement Module | |Enhancement Module | ||
|All units | |All units | ||
|Upgrading units equipped with this item no longer consumes supplies. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl}} | |{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}} | ||
|Charged Ammo | |Charged Ammo | ||
|All units | |All units | ||
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl}} | |{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}} | ||
|Photon Coating | |Photon Coating | ||
|All units | |All units | ||
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl}} | |{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}} | ||
|Nano Repair Kit | |Nano Repair Kit | ||
|All units | |All units | ||
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=PortableShield.png|size=xl}} | |{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}} | ||
|Portable Shield | |Portable Shield | ||
|All units | |||
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage. | |Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage. | ||
|} | |} | ||
=== Level 3 | === Level 3 Equipment === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
!Name | !Name | ||
!Usable by | |||
!Effect | !Effect | ||
|- | |- | ||
|{{Icon|type=Equipment|file=Amplifier.png|size=xl}} | |{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}} | ||
|Amplifier | |Amplifier | ||
|All units | |All units | ||
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl}} | |{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}} | ||
|Barrier | |Barrier | ||
|Giant ground units only | |Giant ground units only | ||
|Generates a barrier with 60,000 HP to protect nearby units. | |||
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div> | |||
|- | |||
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}} | |||
|Improved Firepower Control System | |||
|All units | |||
|The ATK of units equipped with this item is increased by 100%. | |||
|} | |} | ||
=== Level 4 | === Level 4 Equipment === | ||
{| class="table table-dark table-bordered" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
!Name | !Name | ||
!Usable by | |||
!Effect | !Effect | ||
|- | |- | ||
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl}} | |{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}} | ||
|Super Heavy Armor | |Super Heavy Armor | ||
|All units | |All units | ||
|The HP of units equipped with this item is increased by 200%. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl}} | |{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}} | ||
|Advanced Firepower Control System | |Advanced Firepower Control System | ||
|All units | |All units | ||
|The ATK of the unit equipped with this item is increased by 200%. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl}} | |{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}} | ||
|Parasitic Ammo | |Parasitic Ammo | ||
|All units | |All units | ||
|When a unit equipped with this item [[media:Crawler_gain_chart.png| destroys]] an enemy unit, an allied [[Crawler]] will be created from their wreckage. | |||
|- | |- | ||
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl}} | |{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}} | ||
|Tank Production Line | |Tank Production Line | ||
|Giant units only | |Giant units only | ||
|Produces 2 Sledgehammer tanks every 13s. | |||
|} | |||
=Parasitic Ammo Notes= | |||
Only affects ground units, Shares effect with Replicate. Crawlers summoned by para do 1 damage at round end. | |||
{| class="table table-dark table-bordered" style="width:auto;" | |||
|- | |||
! Unit Destroyed !! # of Crawlers | |||
|- | |||
| Crawler || 1 | |||
|- | |||
| Fang || 1 | |||
|- | |||
| Mustang || 1 | |||
|- | |||
| Sledgehammer || 2 | |||
|- | |||
| Steel Balls || 5 | |||
|- | |||
| Marksman || 9 | |||
|- | |||
| Arclight || 9 | |||
|- | |||
| Rhino || 12 | |||
|- | |||
| Hacker || 12 | |||
|- | |||
| Vulcan || 16 | |||
|- | |||
| Fortress || 16 | |||
|- | |||
| Melting Point || 16 | |||
|- | |||
| War Factory || 70 | |||
|} | |} |
Latest revision as of 09:43, 11 April 2024
Level 1 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
0
|
Fast Module | All units | The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%. |
0
|
Deployment Module | All units | Units equipped with this item can move freely during the deployment phase of every round. |
0
|
Anti Interference Module | All units | Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion. |
Level 2 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
50
|
Laser Sights | Ranged only | The range of units equipped with this item is increased by 35m. |
50
|
Heavy Armor | All units | The HP of units equipped with this item is increased by 100%. |
50
|
Enhancement Module | All units | Upgrading units equipped with this item no longer consumes supplies. |
50
|
Charged Ammo | All units | Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%. |
50
|
Photon Coating | All units | Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects. |
50
|
Nano Repair Kit | All units | Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second. |
50
|
Portable Shield | All units | Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage. |
Level 3 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
100
|
Amplifier | All units | The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%. |
100
|
Barrier | Giant ground units only | Generates a barrier with 60,000 HP to protect nearby units.
This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
|
50
|
Improved Firepower Control System | All units | The ATK of units equipped with this item is increased by 100%. |
Level 4 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
300
|
Super Heavy Armor | All units | The HP of units equipped with this item is increased by 200%. |
300
|
Advanced Firepower Control System | All units | The ATK of the unit equipped with this item is increased by 200%. |
400
|
Parasitic Ammo | All units | When a unit equipped with this item destroys an enemy unit, an allied Crawler will be created from their wreckage. |
200
|
Tank Production Line | Giant units only | Produces 2 Sledgehammer tanks every 13s. |
Parasitic Ammo Notes
Only affects ground units, Shares effect with Replicate. Crawlers summoned by para do 1 damage at round end.
Unit Destroyed | # of Crawlers |
---|---|
Crawler | 1 |
Fang | 1 |
Mustang | 1 |
Sledgehammer | 2 |
Steel Balls | 5 |
Marksman | 9 |
Arclight | 9 |
Rhino | 12 |
Hacker | 12 |
Vulcan | 16 |
Fortress | 16 |
Melting Point | 16 |
War Factory | 70 |