Skills: Difference between revisions

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=== Level 1 Skills ===
=== Level 1 Skills ===
{| class="table table-dark table-bordered"
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Icon
!Name
!Name
!Effect
!Effect
|-
|-
|[[File:Missile strike.png|frameless]]
|{{Icon|type=Skill|file=Missile strike.png}}
|Missile Strike
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
<div class="note">Cooldown: 2 rounds, Area: 80m circle</div>
|}
|}


=== Level 2 Skills ===
=== Level 2 Skills ===
{| class="table table-dark table-bordered"
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Icon
!Name
!Name
!Effect
!Effect
|-
|-
|[[File:Electromagnetic impact.png|frameless]]
|{{Icon|type=Skill|file=Electromagnetic impact.png}}
|Electromagnetic Impact
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
<div class="note">Cooldown: 2 rounds, Area: 120m circle</div>
|-
|-
|[[File:Sticky oil bomb.png|frameless]]
|{{Icon|type=Skill|file=Sticky oil bomb.png}}
|Sticky Oil Bomb
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|-
|[[File:Shield airdrop.png|frameless]]
|{{Icon|type=Skill|file=Shield airdrop.png}}
|Shield Airdrop
|Shield Airdrop
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it.  Can be used on flanks.
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it.  Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle
<div class="note">Cooldown: 2 rounds, Area: 140m circle</div>
|-
|-
|[[File:Intensive training.png|frameless]]
|{{Icon|type=Skill|file=Intensive training.png}}
|Intensive Training
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
<div class="note">Cooldown: 1 round</div>
|-
|-
|[[File:Redeployment.png|frameless]]
|{{Icon|type=Skill|file=Redeployment.png}}
|Redeployment
|Redeployment
|Allows you to move one previously deployed squad each round
|Allows you to move one previously deployed squad each round
Cooldown : none
<div class="note">Cooldown: none</div>
|-
|-
|[[File:Underground threat.png|frameless]]
|{{Icon|type=Skill|file=Underground threat.png}}
|Underground Threat
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
<div class="note">Cooldown: 3 rounds</div>
|-
|-
|[[File:Rhino assault.png|frameless]]
|{{Icon|type=Skill|file=Rhino assault.png}}
|Rhino Assault
|Rhino Assault
|Airdrops a Rhino to attack your enemies.  Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
|Airdrops a Rhino to attack your enemies.  Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
<div class="note">Cooldown: 3 rounds</div>
|-
|-
|[[File:Wasp swarm.png|frameless]]
|{{Icon|type=Skill|file=Wasp swarm.png}}
|Wasp Swarm
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
<div class="note">Cooldown: 3 rounds</div>
|-
|-
|[[File:Mobile beacon.png|frameless]]
|{{Icon|type=Skill|file=Mobile beacon.png}}
|Mobile Beacon
|Mobile Beacon
|Designates the selected unit's movement path.
|Designates the selected unit's movement path.
Cooldown : none
<div class="note">Cooldown: none</div>
|}
|}


=== Level 3 Skills ===
=== Level 3 Skills ===
{| class="table table-dark table-bordered"
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Icon
!Name
!Name
!Effect
!Effect
|-
|-
|[[File:Photon emission.png|frameless]]
|{{Icon|type=Skill|file=Photon emission.png}}
|Photon Emission
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect.  Doesn't prevent hacking.
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect.  Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
<div class="note">Cooldown: 3 rounds, Area: 220m circle</div>
|-
|-
|[[File:Incendiary bomb.png|frameless]]
|{{Icon|type=Skill|file=Incendiary bomb.png}}
|Incendiary Bomb
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.  
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
<div class="note">Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|-
|[[File:Orbital bobardment.png|frameless]]
|{{Icon|type=Skill|file=Orbital bobardment.png}}
|Orbital Bombardment
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
<div class="note">Cooldown: 4 rounds, Area: 260m</div>
|-
|-
|[[File:Smoke bomb.png|frameless]]
|{{Icon|type=Skill|file=Smoke bomb.png}}
|Smoke Bomb
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
<div class="note">Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line</div>
|-
|-
|[[File:Field recovery.png|frameless]]
|{{Icon|type=Skill|file=Field recovery.png}}
|Field Recovery
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
<div class="note">Cooldown: none</div>
|}
|}


=== Level 4 Skills ===
=== Level 4 Skills ===
{| class="table table-dark table-bordered"
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Icon
!Name
!Name
!Effect
!Effect
|-
|-
|[[File:Electromagnetic blast.png|frameless]]
|{{Icon|type=Skill|file=Electromagnetic blast.png}}
|Electromagnetic Blast
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
<div class="note">Cooldown: 4 rounds, Area: 260m circle</div>
|-
|-
|[[File:NukeSkill.png|frameless]]
|{{Icon|type=Skill|file=NukeSkill.png}}
|Nuke
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
<div class="note">Cooldown: 4 rounds, Area: 200m circle</div>
|-
|-
|[[File:Lightning Storm.png|frameless]]
|{{Icon|type=Skill|file=Lightning Storm.png}}
|Lightning Storm
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
<div class="note">Cooldown: 4 rounds, Area: 260m circle</div>
|-
|-
|[[File:Ion blast.png|frameless]]
|{{Icon|type=Skill|file=Ion blast.png}}
|Ion Blast
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
<div class="note">Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.</div>
|-
|-
|[[File:Orbital javelin.png|frameless]]
|{{Icon|type=Skill|file=Orbital javelin.png}}
|Orbital Javelin
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
<div class="note">Cooldown: 3 rounds, Area: 60m circle</div>
|-
|-
|[[File:Acid blast.png|frameless]]
|{{Icon|type=Skill|file=Acid blast.png}}
|Acid Blast
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second and will suffer 250% damage when attacked. The acid remains on the field for 2 rounds.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line</div>
|-
|-
|[[File:Summons the battleship.png|frameless]]
|{{Icon|type=Skill|file=Summons the battleship.png}}
|Summon The Battleship
|Mobilize Battleship
|Summons an Overlord Battleship to attack your enemies.
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
<div class="note">Cooldown: 3 rounds</div>
|-
|-
|[[File:Vulcan's descent.png|frameless]]
|{{Icon|type=Skill|file=Vulcan's descent.png}}
|Vulcan's Descent
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
<div class="note">Cooldown: 3 rounds</div>
|}
|}

Latest revision as of 00:17, 15 November 2023

Level 1 Skills

Icon Name Effect
Missile strike.png
Missile Strike Launches 1 guided missile that deals 3,000 damage
Cooldown: 2 rounds, Area: 80m circle

Level 2 Skills

Icon Name Effect
Electromagnetic impact.png
Electromagnetic Impact Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown: 2 rounds, Area: 120m circle
Sticky oil bomb.png
Sticky Oil Bomb Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
Shield airdrop.png
Shield Airdrop Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown: 2 rounds, Area: 140m circle
Intensive training.png
Intensive Training Instantly increases the EXP of the designated squad to the maximum value
Cooldown: 1 round
Redeployment.png
Redeployment Allows you to move one previously deployed squad each round
Cooldown: none
Underground threat.png
Underground Threat Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown: 3 rounds
Rhino assault.png
Rhino Assault Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown: 3 rounds
Wasp swarm.png
Wasp Swarm Summons a group of Wasps to attack your enemies.
Cooldown: 3 rounds
Mobile beacon.png
Mobile Beacon Designates the selected unit's movement path.
Cooldown: none

Level 3 Skills

Icon Name Effect
Photon emission.png
Photon Emission Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown: 3 rounds, Area: 220m circle
Incendiary bomb.png
Incendiary Bomb Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this. Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line
Orbital bobardment.png
Orbital Bombardment Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown: 4 rounds, Area: 260m
Smoke bomb.png
Smoke Bomb Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line
Field recovery.png
Field Recovery Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown: none

Level 4 Skills

Icon Name Effect
Electromagnetic blast.png
Electromagnetic Blast Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown: 4 rounds, Area: 260m circle
NukeSkill.png
Nuke Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown: 4 rounds, Area: 200m circle
Lightning Storm.png
Lightning Storm Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown: 4 rounds, Area: 260m circle
Ion blast.png
Ion Blast Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.
Orbital javelin.png
Orbital Javelin A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown: 3 rounds, Area: 60m circle
Acid blast.png
Acid Blast Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second and will suffer 250% damage when attacked. The acid remains on the field for 2 rounds.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line
Summons the battleship.png
Mobilize Battleship Summons an Overlord Battleship to attack your enemies.
Cooldown: 3 rounds
Vulcan's descent.png
Vulcan's Descent Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown: 3 rounds