Experience: Difference between revisions
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(Created page with "== Experience Gain Rules == === Kill XP === * The unit that gets the killing blow receives 50% of the XP * Only kills from weapon attacks will grant kill XP * Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP === Participation XP === * Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter * Hacking, even partially, counts as participating * Ground effects do NOT...") |
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== Experience | == Experience Levels== | ||
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up | |||
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage | |||
* The max level is 9 | |||
* If a unit is purchased at a higher level, the level up cost is paid in advance | |||
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center | |||
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist | |||
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist | |||
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round | |||
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round | |||
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)'' | |||
== | ==Experience (XP) Gain Rules == | ||
<div class="alert alert-info">This section might be outdated and need further testing. | |||
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div> | |||
=== | === Kill XP=== | ||
* | *The unit that gets the killing blow receives 50% of the XP | ||
* | *Only kills from weapon attacks will grant kill XP | ||
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP | |||
* | |||
=== XP Negation Reasons === | ===Participation XP=== | ||
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter | |||
*Hacking, even partially, counts as participating | |||
*Ground effects do NOT count as participating | |||
*Summoned units tag their summoner as participating | |||
*Hacked units will slowly get XP for themselves from participation | |||
*Participation XP is split equally amongst all participants, rounded down | |||
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects | |||
===XP Negation Reasons=== | |||
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out | In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out | ||
* Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units | *Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units | ||
* Summoned units, all XP gains are not retained | *Summoned units, all XP gains are not retained | ||
* Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves | *Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves | ||
* Units at max XP for their level, all XP gains are negated | *Units at max XP for their level, all XP gains are negated | ||
* Units killed entirely by skills and/or ground effects grant no XP | *Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP). | ||
== XP Per Unit Killed == | ===XP Gain Examples=== | ||
{| | *Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits. | ||
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon. | |||
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP. | |||
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs. | |||
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated. | |||
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation. | |||
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino | |||
==XP Per Unit Killed== | |||
{| class="table table-dark table-bordered table-striped" style="width:auto" | |||
|+ XP is multiplied by ''(2 * Level - 1)'' | |||
|- | |- | ||
! Unit !! XP Per Unit !! Total Squad XP | !Unit!! XP Per Unit!!Total Squad XP | ||
|- | |- | ||
| Crawler || 8 || 192 | |Crawler||8||192 | ||
|- | |- | ||
| | |Fang||12 ||216 | ||
|- | |- | ||
| Marksman || 200 || 200 | |Marksman||200||200 | ||
|- | |- | ||
| | |Arclight||200||200 | ||
|- | |- | ||
| | |Tower||200 ||200 | ||
|- | |- | ||
| | |Wasp||34||408 | ||
|- | |- | ||
| | |Mustang ||34||408 | ||
|- | |- | ||
| | |Sledgehammer||80||400 | ||
|- | |- | ||
| | |Steel Ball||100||400 | ||
|- | |- | ||
| | |Stormcaller||100||400 | ||
|- | |||
|Phoenix||200||400 | |||
|- | |- | ||
| | |Rhino||400||400 | ||
|- | |- | ||
| | |Hacker ||400|| 400 | ||
|- | |- | ||
| | |Wraith||600||600 | ||
|- | |- | ||
| | |Vulcan||800||800 | ||
|- | |- | ||
| | |Fortress || 800||800 | ||
|- | |- | ||
| Melting Point || 800 || 800 | |Melting Point||800||800 | ||
|- | |- | ||
| Overlord || 800 || 800 | |Overlord||800||800 | ||
|- | |||
|War Factory||1600||1600 | |||
|} | |} | ||
== XP Requirements == | ==XP Requirements == | ||
XP requirements increase each level by a certain multiplier of the previous/base level. | XP requirements increase each level by a certain multiplier of the previous/base level. | ||
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase). | |||
{| | {| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto" | ||
|- | |- | ||
| | ! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9 | ||
|- | |||
| Crawler || 450 || 1000 || 1322 || 1551 || 1728 || 1873 || 1995 || 2101 | |||
|- | |||
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802 | |||
|- | |||
| Marksman || 650 || 1445 || 1910 || 2240 || 2496 || 2705 || 2882 || 3035 | |||
|- | |||
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335 | |||
|- | |||
| Wasp || 900 || 2001 || 2645 || 3102 || 3456 || 3646 || 3991 || 4203 | |||
|- | |||
| Mustang || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137 | |||
|- | |||
| Sledgehammer || 800 || 1779 || 2351 || 2757 || 3072 || 3330 || 3547 || 3736 | |||
|- | |||
| Steel Ball || 780 || 1734 || 2292 || 2688 || 2995 || 3246 || 3459 || 3642 | |||
|- | |||
| Stormcaller || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137 | |||
|- | |||
| Phoenix || 1300 || 2890 || 3820 || 4480 || 4992 || 5411 || 5764 || 6071 | |||
|- | |||
| Rhino || 1150 || 2557 || 3380 || 3963 || 4416 || 4786 || 5099 || 5370 | |||
|- | |- | ||
| | | Hacker || 560 || 1245 || 1646 || 1930 || 2151 || 2331 || 2483 || 2615 | ||
|- | |||
| Wraith || 1200 || 2668 || 3527 || 4136 || 4608 || 4994 || 5321 || 5604 | |||
|- | |||
| Vulcan || 2000 || 4891 || 6465 || 7582 || 8449 || 9157 || 9755 || 10273 | |||
|- | |- | ||
| Overlord || 2000 | | Fortress || 1600 || 3557 || 4702 || 5514 || 6144 || 6659 || 7095 || 7472 | ||
|- | |||
| Melting Point || 1400 || 3113 || 4114 || 4825 || 5376 || 5827 || 6208 || 6538 | |||
|- | |||
| Overlord || 2000 || 4447 || 5878 || 6893 || 7681 || 8324 || 8868 || 9340 | |||
|- | |||
| War Factory || 3200 || 7114 || 9404 || 11029 || 12289 || 13319 || 14189 || 14943 | |||
|+ (Numbers might be off by a few points) | |||
|} | |} |
Latest revision as of 23:03, 9 November 2023
Experience Levels
- When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
- A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
- The max level is 9
- If a unit is purchased at a higher level, the level up cost is paid in advance
- All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
- Fangs can be purchased at level 3 if you have the Elite Fang Specialist
- Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
- The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
- The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
- A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is Base XP * (2 * Level - 1)
Experience (XP) Gain Rules
This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP
Kill XP
- The unit that gets the killing blow receives 50% of the XP
- Only kills from weapon attacks will grant kill XP
- Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
Participation XP
- Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
- Hacking, even partially, counts as participating
- Ground effects do NOT count as participating
- Summoned units tag their summoner as participating
- Hacked units will slowly get XP for themselves from participation
- Participation XP is split equally amongst all participants, rounded down
- Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
XP Negation Reasons
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
- Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
- Summoned units, all XP gains are not retained
- Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
- Units at max XP for their level, all XP gains are negated
- Units killed entirely by skills and/or ground effects
grant no XPspread there XP to all units (incl. kill XP).
XP Gain Examples
- Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
- A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
- A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
- A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
- A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
- A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
- A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
XP Per Unit Killed
Unit | XP Per Unit | Total Squad XP |
---|---|---|
Crawler | 8 | 192 |
Fang | 12 | 216 |
Marksman | 200 | 200 |
Arclight | 200 | 200 |
Tower | 200 | 200 |
Wasp | 34 | 408 |
Mustang | 34 | 408 |
Sledgehammer | 80 | 400 |
Steel Ball | 100 | 400 |
Stormcaller | 100 | 400 |
Phoenix | 200 | 400 |
Rhino | 400 | 400 |
Hacker | 400 | 400 |
Wraith | 600 | 600 |
Vulcan | 800 | 800 |
Fortress | 800 | 800 |
Melting Point | 800 | 800 |
Overlord | 800 | 800 |
War Factory | 1600 | 1600 |
XP Requirements
XP requirements increase each level by a certain multiplier of the previous/base level. While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
Unit | XP To Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
---|---|---|---|---|---|---|---|---|
Crawler | 450 | 1000 | 1322 | 1551 | 1728 | 1873 | 1995 | 2101 |
Fang | 600 | 1334 | 1763 | 2068 | 2304 | 2497 | 2660 | 2802 |
Marksman | 650 | 1445 | 1910 | 2240 | 2496 | 2705 | 2882 | 3035 |
Arclight | 500 | 1112 | 1469 | 1723 | 1920 | 2081 | 2217 | 2335 |
Wasp | 900 | 2001 | 2645 | 3102 | 3456 | 3646 | 3991 | 4203 |
Mustang | 1100 | 2446 | 3233 | 3791 | 4224 | 4578 | 4878 | 5137 |
Sledgehammer | 800 | 1779 | 2351 | 2757 | 3072 | 3330 | 3547 | 3736 |
Steel Ball | 780 | 1734 | 2292 | 2688 | 2995 | 3246 | 3459 | 3642 |
Stormcaller | 1100 | 2446 | 3233 | 3791 | 4224 | 4578 | 4878 | 5137 |
Phoenix | 1300 | 2890 | 3820 | 4480 | 4992 | 5411 | 5764 | 6071 |
Rhino | 1150 | 2557 | 3380 | 3963 | 4416 | 4786 | 5099 | 5370 |
Hacker | 560 | 1245 | 1646 | 1930 | 2151 | 2331 | 2483 | 2615 |
Wraith | 1200 | 2668 | 3527 | 4136 | 4608 | 4994 | 5321 | 5604 |
Vulcan | 2000 | 4891 | 6465 | 7582 | 8449 | 9157 | 9755 | 10273 |
Fortress | 1600 | 3557 | 4702 | 5514 | 6144 | 6659 | 7095 | 7472 |
Melting Point | 1400 | 3113 | 4114 | 4825 | 5376 | 5827 | 6208 | 6538 |
Overlord | 2000 | 4447 | 5878 | 6893 | 7681 | 8324 | 8868 | 9340 |
War Factory | 3200 | 7114 | 9404 | 11029 | 12289 | 13319 | 14189 | 14943 |