Equipment: Difference between revisions

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(Photon Coating 20->16)
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=== Level 1 Equipment ===
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Icon
!Name
!Name
!Usable by
!Effect
!Effect
!Usable by
|-
|-
|[[File:FastModule.png|frameless]]
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|-
|[[File:DeploymentModule.png|frameless]]
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|-
|[[File:AntiInterferenceModule.png|frameless]]
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
|}


=== Level 2 Equipment ===
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Icon
!Name
!Name
!Usable by
!Effect
!Effect
!Usable by
|-
|-
|[[File:LaserSights.png|frameless]]
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|-
|[[File:HeavyArmor.png|frameless]]
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:ImprovedFirepowerControlSystem.png|frameless]]
|Improved Firepower Control System
|The ATK of units equipped with this item is increased by 100%
|All units
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|-
|[[File:EnhancementModule.png|frameless]]
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|-
|[[File:ChargedAmmo.png|frameless]]
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|-
|[[File:PhotonCoatingItem.png|frameless]]
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|-
|[[File:NanoRepairKit.png|frameless]]
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|-
|[[File:PortableShield.png|frameless]]
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
|}


=== Level 3 Items ===
=== Level 3 Equipment ===
{| class="table-dark table-bordered"
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Icon
!Name
!Name
!Usable by
!Effect
!Effect
!Usable by
|-
|-
|[[File:Amplifier.png|frameless]]
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|-
|[[File:BarrierItem.png|frameless]]
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
|Giant ground units only
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
|}
¹This item disables a unit's Barrier Tech. For example, if you have a Fortress with an 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment has a bigger radius than the Fortress' Barrier Tech.


=== Level 4 Items ===
=== Level 4 Equipment ===
{| class="table-dark table-bordered"
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Icon
!Name
!Name
!Usable by
!Effect
!Effect
!Usable by
|-
|-
|[[File:SuperheavyArmor.png|frameless]]
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|-
|[[File:AdvancedFirepowerControlSystem.png|frameless]]
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|Advanced Firepower Control System
|The ATK of the unit equipped with this item is increased by 200%
|All units
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|-
|[[File:ParasiticAmmo.png|frameless]]
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|All units
|When a unit equipped with this item [[media:Crawler_gain_chart.png| destroys]] an enemy unit, an allied [[Crawler]] will be created from their wreckage.
|-
|-
|[[File:TankProductionLine.png|frameless]]
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
=Parasitic Ammo Notes=
Only affects ground units, Shares effect with Replicate. Crawlers summoned by para do 1 damage at round end.
{| class="table table-dark table-bordered" style="width:auto;"
|-
! Unit Destroyed !! # of Crawlers
|-
| Crawler || 1
|-
| Fang || 1
|-
| Mustang || 1
|-
| Sledgehammer || 2
|-
| Steel Balls || 5
|-
| Marksman || 9
|-
| Arclight || 9
|-
| Rhino || 12
|-
| Hacker || 12
|-
| Vulcan || 16
|-
| Fortress || 16
|-
| Melting Point || 16
|-
| War Factory || 70
|}
|}

Latest revision as of 09:43, 11 April 2024

Level 1 Equipment

Icon Name Usable by Effect
FastModule.png0
Fast Module All units The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
DeploymentModule.png0
Deployment Module All units Units equipped with this item can move freely during the deployment phase of every round.
AntiInterferenceModule.png0
Anti Interference Module All units Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.

Level 2 Equipment

Icon Name Usable by Effect
LaserSights.png50
Laser Sights Ranged only The range of units equipped with this item is increased by 35m.
HeavyArmor.png50
Heavy Armor All units The HP of units equipped with this item is increased by 100%.
EnhancementModule.png50
Enhancement Module All units Upgrading units equipped with this item no longer consumes supplies.
ChargedAmmo.png50
Charged Ammo All units Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
PhotonCoatingItem.png50
Photon Coating All units Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
NanoRepairKit.png50
Nano Repair Kit All units Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
PortableShield.png50
Portable Shield All units Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.

Level 3 Equipment

Icon Name Usable by Effect
Amplifier.png100
Amplifier All units The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
BarrierItem.png100
Barrier Giant ground units only Generates a barrier with 60,000 HP to protect nearby units.
This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
ImprovedFirepowerControlSystem.png50
Improved Firepower Control System All units The ATK of units equipped with this item is increased by 100%.

Level 4 Equipment

Icon Name Usable by Effect
SuperheavyArmor.png300
Super Heavy Armor All units The HP of units equipped with this item is increased by 200%.
AdvancedFirepowerControlSystem.png300
Advanced Firepower Control System All units The ATK of the unit equipped with this item is increased by 200%.
ParasiticAmmo.png400
Parasitic Ammo All units When a unit equipped with this item destroys an enemy unit, an allied Crawler will be created from their wreckage.
TankProductionLine.png200
Tank Production Line Giant units only Produces 2 Sledgehammer tanks every 13s.

Parasitic Ammo Notes

Only affects ground units, Shares effect with Replicate. Crawlers summoned by para do 1 damage at round end.

Unit Destroyed # of Crawlers
Crawler 1
Fang 1
Mustang 1
Sledgehammer 2
Steel Balls 5
Marksman 9
Arclight 9
Rhino 12
Hacker 12
Vulcan 16
Fortress 16
Melting Point 16
War Factory 70