Template:UnitData: Difference between revisions

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{{#vardefine:update | 0.8.3.4.1265
{{#vardefine:update | 0.9.0.2
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
<!-- Edit the following data. Don't change names and order! Last value must be number ?! -->
  | #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
  | #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Rare ; Upkeep
  | War Factory = 166798 ; 6 ; 6843 * 2 ; 1.8 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 150
  | Crawler = 292 ; 16 ; 79 ; 0.6 ; 0 ; 0.0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Fortress = 45297 ; 6 ; 6369 ; 1.8 ; 100 ; 5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
  | Fang = 117 ; 6 ; 61 ; 1.5 ; 75 ; 0.0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Marksman = 1622 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Arclight = 4414 ; 7 ; 347 ; 0.9 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Vulcan = 39920 ; 6 ; 93 ; 0.1 ; 95 ; 15.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
  | Marksman = 1622 ; 8 ; 2329 ; 3.1 ; 140 ; 0.0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Melting Point = 30907 ; 6 ; 2 - 30907 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
  | Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0.0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3478 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Wasp = 311 ; 16 ; 202 ; 1.4 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
  | Stormcaller = 1149 ; 6 ; 860 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Mustang = 343 ; 16 ; 35 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
  | Steel Ball = 4571 ; 16 ; 2 - 2605 ; 0.2 ; 45 ; 0.0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Steel Ball = 4571 ; 16 ; 2 - 2605 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
  | Tarantula = 15950 ; 8 ; 580 * 2 ; 0.6 ; 75 ; 5.0 ; Ground ; 1 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Fang = 117 ; 6 ; 59 ; 1.5 ; 75 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
  | Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Crawler = 292 ; 16 ; 79 ; 0.6 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
  | Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; No ; 0
  | Overlord = 16099 ; 10 ; 3742 * 4 ; 4.6 ; 110 ; 7 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
  | Wasp = 311 ; 16 ; 202 ; 1.4 ; 50 ; 0.0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; No ; 0
  | Stormcaller = 1149 ; 6 ; 860 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
  | Phoenix = 1464 ; 16 ; 2981 ; 3.2 ; 120 ; 0.0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; No ; 0
  | Sledgehammer = 3478 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
  | Wraith = 15001 ; 12 ; 405 * 4 ; 1.6 ; 55 ; 8.0 ; Air & Ground ; 1 ; No ; Air ; 300 ; 100 ; No ; 0
  | Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
  | Scorpion = 19625 ; 7 ; 10047 ; 4.5 ; 100 ; 15.0 ; Ground ; 1 ; No ; Ground ; 300 ; 100 ; No ; 0
  | Arclight = 4414 ; 7 ; 391 ; 1.0 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
  | Vulcan = 38723 ; 6 ; 86 ; 0.1 ; 95 ; 15.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Phoenix = 1464 ; 16 ; 2981 ; 3.2 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
  | Melting Point = 30907 ; 6 ; 2 - 7952 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Wraith = 15001 ; 12 ; 405 * 4 ; 1.6 ; 55 ; 8 ; Air & Ground ; 1 ; No ; Air ; 300 ; 100 ; 0
  | Fortress = 45297 ; 6 ; 6369 ; 1.8 ; 100 ; 5.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Scorpion = 19625 ; 7 ; 10047 ; 4.5 ; 100 ; 15 ; Ground ; 1 ; No ; Ground ; 300 ; 100 ; 0
  | Sandworm = 48645; 16 ; 8324 ; 2.5 ; 0 ; 12.0 ; Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Tarantula = 15950 ; 8 ; 580 * 2 ; 0.6 ; 75 ; 5 ; Ground ; 1 ; No ; Ground ; 200 ; 50 ; 0
  | Overlord = 16099 ; 10 ; 3742 * 4 ; 4.6 ; 110 ; 7.0 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; No ; 0
  | Sandworm = 51205; 16 ; 8324 ; 2.5 ; 0 ; 12 ; Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
  | War Factory = 166798 ; 6 ; 7184 * 2 ; 1.8 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; No ; 200
| Fire Badger = 5635 ; 10 ; 27 ; 0.1 ; 60 ; 9.0 ; Ground ; 3 ; No ; Ground ; 200 ; 0 ; Yes ; 0
  | Sabertooth = 15258 ; 8 ; 6000 ; 3.0 ; 95 ; 6.0 ; Ground ; 1 ; No ; Ground ; 200 ; 0 ; Yes ; 0
  | Typhoon = 10030 ; 9 ; 88 ; 0.2 ; 100 ; 5.0 ; Ground ; 2 ; No ; Air & Ground ; 300 ; 0 ; Yes ; 0
  | Farseer = 11991 ; 16 ; 1148 ; 1.6 ; 125 ; 8.0 ; Ground ; 1 ; No ; Air & Ground ; 300 ; 0 ; Yes ; 0
<!-- ----------------------------- end data ----------------------------- -->
<!-- ----------------------------- end data ----------------------------- -->
   }}
   }}
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Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''


On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlock cost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.


A single value can be pulled without overriding the variables  ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
A single value can be pulled without overriding the variables  ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
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   | Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
   | Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
   | <!-- no error -  -->
   | <!-- no error -  -->
  {{#vardefine:shots |
    {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }}
      | {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | * | 1 }}
      | 1
    }}
  }}
   {{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1  <!-- if melting damage -->
   {{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1  <!-- if melting damage -->
           | {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}  
           | {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}  
             }} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
             }} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
           | {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
           | {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if multi shot -->
             | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
             | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / {{#var:shots}} }} * {{#var:shots}}
             | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
             | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
           }}
           }}
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       | cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
       | cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
       | unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
       | unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
       | upkeep = {{#explode: {{#var:row}} | ; | 12 }}
      | rare = {{#explode: {{#var:row}} | ; | 12 }}
       | upkeep = {{#explode: {{#var:row}} | ; | 13 }}
     }}
     }}
     |<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
     |<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
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     }}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
     }}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
     }}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
     }}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
     }}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
    }}{{#vardefine:rare | {{#explode: {{#var:row}} | ; | 12 }}
     }}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 13 }}
     }}<!-- calculated variables
     }}<!-- calculated variables
     -->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
     -->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
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     }}{{#vardefine:splash_index | {{#expr:  
     }}{{#vardefine:splash_index | {{#expr:  
         {{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}  
         {{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}  
         {{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
         {{#if: {{#pos: {{#var:atk}} | * }} | * {{#var:shots}} }}
         {{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |  
         {{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |  
           {{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
           {{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}

Latest revision as of 21:14, 6 September 2024

This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)

Using the Template with a unit name sets the variables {{UnitData|Fortress}}

On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. {{#var:speed}}.

A single value can be pulled without overriding the variables {{UnitData|Fortress|speed}}.

Melting damage is set as a range "1 - 9000" allowing the math to work.

Missiles usually come in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and the math works fine.


Error: Unit "UnitData" undefined!