Sledgehammer: Difference between revisions
From Mechabellum Wiki
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| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances. | | igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances. | ||
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{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered table-block-last-lg" style="width:auto" | ||
|+Sledgehammer Tech Upgrades | |||
!Icon | !Icon | ||
!Name | !Name |
Revision as of 21:36, 21 June 2023
Sledgehammer
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Heavy tank
Mobility | Ground |
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Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 5 |
HP | 3478 |
Attack | 608 |
Target | Ground Only |
Attack Interval | 4.5s |
Splash Range | 5.0 |
Burst Damage | 3040 |
Max DPS | 676 |
Range | 95m |
Speed | 7m/s |
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Icon | Name | Cost | Description |
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Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 4521, Heal 203
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Damage Sharing | 200 | Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
HP 7652, Total HP 38258
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Mechanical Rage | 300 | Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
Speed 11m/s, Attack interval 3s
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Range Enhancement | 300 | Increases attack range by 40m
Range 135m
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Armor-Piercing Bullets | 300 | Increases ATK by 150% and attack interval increases by 20%
Attack 1520, Attack interval 5.4s
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Armor Enhancement | 300 | The effect increases with unit level, reducing damage received by 60 per level |
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Electromagnetic Shot | 300 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% |