Sledgehammer: Difference between revisions
From Mechabellum Wiki
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{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered" style="width:auto" | ||
!Icon | !Icon | ||
!Name | !Name | ||
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|300 | |300 | ||
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | |Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | ||
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=DamageSharing.png}} | |{{Icon|type=Tech|file=DamageSharing.png}} | ||
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|200 | |200 | ||
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them | |Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them | ||
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, Total HP {{#expr: {{#var:hp}} * 2.2 * 5 round 0}} </div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=MechanicalRage.png}} | |{{Icon|type=Tech|file=MechanicalRage.png}} | ||
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|300 | |300 | ||
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s | |Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s | ||
<div class="note">Speed {{#expr: {{#var:speed}} + 4}}m/s, Attack interval {{#expr: {{#var:atkint}} - 1.5}}s</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=RangeEnhancement.png}} | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
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|300 | |300 | ||
|Increases attack range by 40m | |Increases attack range by 40m | ||
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | |{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | ||
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|300 | |300 | ||
|Increases ATK by 150% and attack interval increases by 20% | |Increases ATK by 150% and attack interval increases by 20% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * 2.5 round 0}}, Attack interval {{#expr: {{#var:atkint}} * 1.2 round 1}}s</div> | |||
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|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
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|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | ||
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==Update Notes== | ==Update Notes== |
Revision as of 19:33, 10 June 2023
Sledgehammer
|
Heavy tank
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 5 |
HP | 3478 |
Attack | 608 |
Target | Ground Only |
Attack Interval | 4.5s |
Splash Range | 5.0 |
Burst Damage | 3040 |
Max DPS | 676 |
Range | 95m |
Speed | 7m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
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Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 4521, Heal 203
|
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Damage Sharing | 200 | Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
HP 7652, Total HP 38258
|
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Mechanical Rage | 300 | Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
Speed 11m/s, Attack interval 3s
|
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Range Enhancement | 300 | Increases attack range by 40m
Range 135m
|
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Armor-Piercing Bullets | 300 | Increases ATK by 150% and attack interval increases by 20%
Attack 1520, Attack interval 5.4s
|
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Armor Enhancement | 300 | The effect increases with unit level, reducing damage received by 60 per level |
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Electromagnetic Shot | 300 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% |