Sledgehammer: Difference between revisions
From Mechabellum Wiki
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{{UnitInfobox|image=Sledgehammer.png|type=Heavy tank | {{UnitInfobox | ||
| image = Sledgehammer.png | |||
| type = Heavy tank | |||
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances. | |||
}} | |||
{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered" style="width:auto" | ||
|+Sledgehammer Tech Upgrades | |+Sledgehammer Tech Upgrades | ||
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|Mechanical Rage | |Mechanical Rage | ||
|300 | |300 | ||
|Increases the movement speed of units by | |Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s | ||
|- | |- | ||
|{{Icon|type=Tech|file=RangeEnhancement.png}} | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
|Range Enhancement | |Range Enhancement | ||
|300 | |300 | ||
|Increases attack range by | |Increases attack range by 40m | ||
|- | |- | ||
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | |{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | ||
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|Armor Enhancement | |Armor Enhancement | ||
|300 | |300 | ||
|The effect increases with unit level, reducing damage received by 60 per level | |The effect increases with unit level, reducing damage received by 60 per level | ||
|- | |- | ||
|{{Icon|type=Tech|file=ElectromagneticShot.png}} | |{{Icon|type=Tech|file=ElectromagneticShot.png}} | ||
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==Update Notes== | ==Update Notes== | ||
0.6.175 | {{Collapsed| | ||
;0.6.175: | |||
* Page created | |||
}} | |||
[[Category:Units]] | [[Category:Units]] |
Revision as of 15:41, 8 June 2023
Sledgehammer
|
Heavy tank
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 5 |
HP | 3478 |
Attack | 608 |
Target | Ground Only |
Attack Interval | 4.5s |
Splash Range | 5.0 |
Burst Damage | 3040 |
Max DPS | 676 |
Range | 95m |
Speed | 7m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
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Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage |
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Damage Sharing | 200 | Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them |
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Mechanical Rage | 300 | Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s |
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Range Enhancement | 300 | Increases attack range by 40m |
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Armor-Piercing Bullets | 300 | Increases ATK by 150% and attack interval increases by 20% |
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Armor Enhancement | 300 | The effect increases with unit level, reducing damage received by 60 per level |
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Electromagnetic Shot | 300 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% |