Sledgehammer: Difference between revisions
From Mechabellum Wiki
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{{UnitInfobox|image=Sledgehammer.png|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=5|atkint=4.5|range=95|speed=7|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}} | {{UnitInfobox|image=Sledgehammer.png|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=5|atkint=4.5|range=95|speed=7|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}} | ||
{| class="table table-dark table-bordered" style="width:auto" | |||
{| class="table-dark table-bordered" | |||
|+Sledgehammer Tech Upgrades | |+Sledgehammer Tech Upgrades | ||
!Icon | !Icon | ||
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!Description | !Description | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=FieldMaintenance.png}} | ||
|Field Maintenance | |Field Maintenance | ||
|300 | |300 | ||
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | |Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=DamageSharing.png}} | ||
|Damage Sharing | |Damage Sharing | ||
|200 | |200 | ||
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them | |Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=MechanicalRage.png}} | ||
|Mechanical Rage | |Mechanical Rage | ||
|300 | |300 | ||
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s | |Increases the movement speed of units by 4 and reduces attack interval by 1.5s | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
|Range Enhancement | |Range Enhancement | ||
|300 | |300 | ||
|Increases attack range by 40 | |Increases attack range by 40 | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | ||
|Armor-Piercing Bullets | |Armor-Piercing Bullets | ||
|300 | |300 | ||
|Increases ATK by 150% and attack interval increases by 20% | |Increases ATK by 150% and attack interval increases by 20% | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
|Armor Enhancement | |Armor Enhancement | ||
|300 | |300 | ||
|The effect increases with unit level, reducing damage received by 60 per level increased | |The effect increases with unit level, reducing damage received by 60 per level increased | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=ElectromagneticShot.png}} | ||
|Electromagnetic Shot | |Electromagnetic Shot | ||
|300 | |300 | ||
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==Update Notes== | ==Update Notes== | ||
0.6.175 - Page created | 0.6.175 - Page created | ||
[[Category:Units]] | [[Category:Units]] |
Revision as of 00:05, 29 May 2023
Sledgehammer
|
Heavy tank
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 5 |
HP | 3478 |
Attack | 608 |
Target | Ground Only |
Attack Interval | 4.5s |
Splash Damage | 5.0m |
Burst Damage | 3040 |
Max DPS | 676 |
Range | 95m |
Speed | 7m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
40 - 50 |
---|---|
HP Value |
69.6 - 87 |
Burst Value |
12.2 - 15.2 |
DPS Value |
2.7 - 3.4 |
Splash Index |
5.6 |
Icon | Name | Cost | Description |
---|---|---|---|
Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | |
Damage Sharing | 200 | Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them | |
Mechanical Rage | 300 | Increases the movement speed of units by 4 and reduces attack interval by 1.5s | |
Range Enhancement | 300 | Increases attack range by 40 | |
Armor-Piercing Bullets | 300 | Increases ATK by 150% and attack interval increases by 20% | |
Armor Enhancement | 300 | The effect increases with unit level, reducing damage received by 60 per level increased | |
Electromagnetic Shot | 300 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% |
Update Notes
0.6.175 - Page created