Experience: Difference between revisions

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* Units at max XP for their level, all XP gains are negated
* Units at max XP for their level, all XP gains are negated
* Units killed entirely by skills and/or ground effects grant no XP
* Units killed entirely by skills and/or ground effects grant no XP
=== XP Gain Examples ===
* Two Marksmen shoot each other.  One bullet will hit milliseconds before the other which means one of the Marksmen receives 200 XP and the other receives 0 XP from being dead when their bullet hits.
* A Vulcan summons a Marksman.  The Marksman kills a crawler.  The Marksman receives 6 XP, 4 from the kill, 2 from participating.  The Vulcan receives 2 XP from participating via summon.
* A Hacker hacks a Rhino while being assisted by crawlers that survive.  The Hacker receives 200 XP.  The Crawler receives 200 XP.
* A Stormcaller with incendiary bomb leaves some fire on the ground.  A squad of Fangs dies to the fire.  The Stormcaller receives 0 XP since it did not hit the Fangs.
* Mustangs hit a Rhino with Armor Enhancement and deal zero damage.  An Orbital Javelin kills the Rhino.  The Mustangs receive 400 XP since they participated.
* A hacked Rhino kills another Rhino that was partially hacked by a Hacker.  The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated.  The Hacker receives 100 XP via participation.


== XP Per Unit Killed ==
== XP Per Unit Killed ==

Revision as of 07:15, 25 May 2023

Experience (XP) Gain Rules

Kill XP

  • The unit that gets the killing blow receives 50% of the XP
  • Only kills from weapon attacks will grant kill XP
  • Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP

Participation XP

  • Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
  • Hacking, even partially, counts as participating
  • Ground effects do NOT count as participating
  • Summoned units tag their summoner as participating
  • Hacked units will slowly get XP for themselves from participation
  • Participation XP is split equally amongst all participants, rounded down
  • Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects

XP Negation Reasons

In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out

  • Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
  • Summoned units, all XP gains are not retained
  • Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
  • Units at max XP for their level, all XP gains are negated
  • Units killed entirely by skills and/or ground effects grant no XP

XP Gain Examples

  • Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen receives 200 XP and the other receives 0 XP from being dead when their bullet hits.
  • A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman receives 6 XP, 4 from the kill, 2 from participating. The Vulcan receives 2 XP from participating via summon.
  • A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker receives 200 XP. The Crawler receives 200 XP.
  • A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller receives 0 XP since it did not hit the Fangs.
  • Mustangs hit a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustangs receive 400 XP since they participated.
  • A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker receives 100 XP via participation.

XP Per Unit Killed

Unit XP Per Unit Total Squad XP
Crawler 8 192
Arclight 200 200
Marksman 200 200
Fang 12 216
Sledgehammer 80 400
Steel Ball 100 400
Stormcaller 100 400
Phoenix 200 400
Rhino 400 400
Hacker 400 400
Wasp 34 408
Mustang 34 408
Tower 500 500
Fortress 800 800
Vulcan 800 800
Melting Point 800 800
Overlord 800 800

XP Requirements

XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9

Unit XP To Level 2
Crawler 450
Arclight 500
Hacker 560
Fang 600
Marksman 650
Steel Ball 750
Sledgehammer 800
Wasp 900
Mustang 1100
Stormcaller 1100
Rhino 1150
Phoenix 1300
Melting Point 1400
Vulcan 1600
Fortress 1600
Overlord 2000