Template:UnitData: Difference between revisions

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{{#vardefine:update | 0.9.0.1
{{#vardefine:update | 1.0
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
<!-- Edit the following data. Don't change names and order! Last value must be number ?! -->
  | #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep ; Rare
  | #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Rare ; Upkeep
  | Crawler= 292 ; 16 ; 79 ; 0.6 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0 ; No
  | Crawler = 292 ; 16 ; 79 ; 0.6 ; 0 ; 0.0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Fang = 117 ; 6 ; 61 ; 1.5 ; 75 ; 0.0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0 ; No
  | Fang = 117 ; 6 ; 61 ; 1.5 ; 75 ; 0.0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Arclight = 4414 ; 7 ; 391 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0 ; No
  | Arclight = 4414 ; 7 ; 347 ; 0.9 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Marksman = 1622 ; 8 ; 2329 ; 3.1 ; 140 ; 0.0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0 ; No
  | Marksman = 1622 ; 8 ; 2329 ; 3.1 ; 140 ; 0.0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0.0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0 ; No
  | Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0.0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Sledgehammer = 3478 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0 ; No
  | Sledgehammer = 3478 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Stormcaller = 1149 ; 6 ; 860 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0 ; No
  | Stormcaller = 1149 ; 6 ; 784 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Steel Ball = 4571 ; 16 ; 2 - 2605 ; 0.2 ; 45 ; 0.0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0 ; No
  | Steel Ball = 4571 ; 16 ; 2 - 2605 ; 0.2 ; 45 ; 0.0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Tarantula = 15950 ; 8 ; 580 * 2 ; 0.6 ; 75 ; 5.0 ; Ground ; 1 ; No ; Ground ; 200 ; 50 ; 0 ; No
  | Tarantula = 15631 ; 8 ; 580 ; 0.6 ; 75 ; 5.0 ; Ground ; 1 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0 ; No
  | Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0 ; No
  | Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; No ; 0
  | Wasp = 311 ; 16 ; 202 ; 1.4 ; 50 ; 0.0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0 ; No
  | Wasp = 311 ; 16 ; 202 ; 1.4 ; 50 ; 0.0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; No ; 0
  | Phoenix = 1464 ; 16 ; 2981 ; 3.2 ; 120 ; 0.0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0 ; No
  | Phoenix = 1464 ; 16 ; 2981 ; 3.2 ; 120 ; 0.0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; No ; 0
  | Wraith = 15001 ; 12 ; 405 * 4 ; 1.6 ; 55 ; 8.0 ; Air & Ground ; 1 ; No ; Air ; 300 ; 100 ; 0 ; No
  | Wraith = 15001 ; 12 ; 405 * 4 ; 1.6 ; 55 ; 8.0 ; Air & Ground ; 1 ; No ; Air ; 300 ; 100 ; No ; 0
  | Scorpion = 19625 ; 7 ; 10047 ; 4.5 ; 100 ; 15.0 ; Ground ; 1 ; No ; Ground ; 300 ; 100 ; 0 ; No
  | Scorpion = 18632 ; 7 ; 10047 ; 4.5 ; 100 ; 15.0 ; Ground ; 1 ; No ; Ground ; 300 ; 100 ; No ; 0
  | Vulcan = 39920 ; 6 ; 90 ; 0.1 ; 95 ; 15.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0 ; No
  | Vulcan = 36054 ; 6 ; 86 ; 0.1 ; 95 ; 15.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Melting Point = 30907 ; 6 ; 2 - 7952 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0 ; No
  | Melting Point = 30907 ; 6 ; 2 - 7952 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Fortress = 45297 ; 6 ; 6369 ; 1.8 ; 100 ; 5.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0 ; No
  | Fortress = 43938 ; 6 ; 6177 ; 1.8 ; 100 ; 5.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Sandworm = 48645; 16 ; 8324 ; 2.5 ; 0 ; 12.0 ; Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0 ; No
  | Sandworm = 48645 ; 16 ; 8324 ; 2.5 ; 0 ; 12.0 ; Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Overlord = 16099 ; 10 ; 3742 * 4 ; 4.6 ; 110 ; 7.0 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0 ; No
  | Overlord = 16099 ; 10 ; 3742 * 4 ; 4.6 ; 110 ; 7.0 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; No ; 0
  | War Factory = 166798 ; 6 ; 6843 * 2 ; 1.8 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 200 ; No
  | War Factory = 146782 ; 6 ; 7184 * 2 ; 1.8 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; No ; 200
  | Fire Badger = 5635 ; 10 ; 27 ; 0.1 ; 60 ; 9.0 ; Ground ; 3 ; No ; Ground ; 200 ; 0 ; 0 ; Yes
  | Fire Badger = 5184 ; 10 ; 27 ; 0.1 ; 60 ; 9.0 ; Ground ; 3 ; No ; Ground ; 200 ; 0 ; Yes ; 0
  | Sabertooth = 15258 ; 8 ; 6000 ; 3.0 ; 95 ; 6.0 ; Ground ; 1 ; No ; Ground ; 200 ; 0 ; 0 ; Yes
  | Sabertooth = 15258 ; 8 ; 6000 ; 3.0 ; 95 ; 6.0 ; Ground ; 1 ; No ; Ground ; 200 ; 0 ; Yes ; 0
  | Typhoon = 10030 ; 9 ; 88 ; 0.2 ; 100 ; 5.0 ; Ground ; 2 ; No ; Air & Ground ; 300 ; 0 ; 0 ; Yes
  | Typhoon = 10030 ; 9 ; 88 ; 0.2 ; 100 ; 5.0 ; Ground ; 2 ; No ; Air & Ground ; 300 ; 0 ; Yes ; 0
  | Farseer = 11991 ; 16 ; 1148 ; 1.6 ; 125 ; 8.0 ; Ground ; 1 ; No ; Air & Ground ; 300 ; 0 ; 0 ; Yes
  | Farseer = 11991 ; 16 ; 1148 ; 1.6 ; 125 ; 8.0 ; Ground ; 1 ; No ; Air & Ground ; 300 ; 0 ; Yes ; 0
| Larva = 5746 ; 16 ; 1027; 2 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 0 ; 0 ; No ; 0
| Spider Mine = 750 ; 21 ; 4500 ; N/A ; 0 ; 9.0 ; Ground Only ; 1 ; No ; Ground ; 0 ; 0 ; No ; 0
| Phantom Ray = 3159 ; 16 ; 1036 * 2 ; 3 ; 65 ; 3 ; Air & Ground ; 3 ; No ; Air ; 200 ; 50 ; No ; 0
<!-- ----------------------------- end data ----------------------------- -->
<!-- ----------------------------- end data ----------------------------- -->
   }}
   }}
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   | Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
   | Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
   | <!-- no error -  -->
   | <!-- no error -  -->
  {{#vardefine:shots |
    {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }}
      | {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | * | 1 }}
      | 1
    }}
  }}
   {{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1  <!-- if melting damage -->
   {{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1  <!-- if melting damage -->
           | {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}  
           | {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}  
             }} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
             }} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
           | {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
           | {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if multi shot -->
             | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
             | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / {{#var:shots}} }} * {{#var:shots}}
             | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
             | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
           }}
           }}
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       | cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
       | cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
       | unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
       | unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
       | upkeep = {{#explode: {{#var:row}} | ; | 12 }}
      | rare = {{#explode: {{#var:row}} | ; | 12 }}
       | upkeep = {{#explode: {{#var:row}} | ; | 13 }}
     }}
     }}
     |<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
     |<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
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     }}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
     }}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
     }}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
     }}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
     }}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
    }}{{#vardefine:rare | {{#explode: {{#var:row}} | ; | 12 }}
     }}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 13 }}
     }}<!-- calculated variables
     }}<!-- calculated variables
     -->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
     -->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
     }}{{#vardefine:dps|
     }}
      {{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
{{#vardefine:dps|  
        | {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
  {{#ifeq: {{{1|{{PAGENAME}}}}} | Spider Mine | N/A
        | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
      }}
  | {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}  
    }}<!-- more variables
  | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
  }}
}}
<!-- more variables
     -->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
     -->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
     }}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}  
     }}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}  
    }}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}  
}}
    }}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}  
{{#vardefine:total_cost | {{#expr: {{#var:cost}} + {{#var:unlockcost}} }} }}
    }}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}  
{{#vardefine:min_hp_val |
    }}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}  
  {{#ifexpr: {{#var:cost}} > 0 |
    }}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}  
{{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:total_cost}} round 1}}  
    }}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}  
| 0
    }}{{#vardefine:splash_index | {{#expr:  
  }}
        {{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}  
}}
        {{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
 
        {{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |  
{{#vardefine:max_hp_val | {{#ifeq: {{#var:cost}} | 0 | N/A | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}}} }}
          {{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
 
        }}
{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}}}
        * {{#var:units}}
        / {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
{{#vardefine:max_burst_val | {{#ifeq: {{#var:cost}} | 0 | N/A | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}}}}}
        round 1
{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}}}
      }}
{{#vardefine:max_dps_val | {{#ifeq: {{#var:cost}} | 0 | N/A | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}}}}}
    }}<!-- end vardefine -->
{{#vardefine:splash_index |  
  {{#ifeq: {{{1|{{PAGENAME}}}}} | Spider Mine | N/A |
{{#expr:  
  {{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}  
  {{#if: {{#pos: {{#var:atk}} | * }} | * {{#var:shots}} }}
  {{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |  
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
  }}
  * {{#var:units}}
  / {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
  round 1
}}
  }}
}}<!-- end vardefine -->
   }}
   }}
}}
}}

Latest revision as of 15:22, 16 November 2024

This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)

Using the Template with a unit name sets the variables {{UnitData|Fortress}}

On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. {{#var:speed}}.

A single value can be pulled without overriding the variables {{UnitData|Fortress|speed}}.

Melting damage is set as a range "1 - 9000" allowing the math to work.

Missiles usually come in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and the math works fine.


Error: Unit "UnitData" undefined!