Specialists: Difference between revisions
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(update 0.7.17, remove Starting SPC column) |
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|Mass Produced Wasp | |Mass Produced Wasp | ||
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35% | |Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35% | ||
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|Assault Fang | |Assault Fang | ||
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|Phoenix's ATK increases by 50%, HP increases by 250%, but recruitment cost increases by 100 | |Phoenix's ATK increases by 50%, HP increases by 250%, but recruitment cost increases by 100 | ||
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|Assault Marksman | |<s>Assault Marksman</s> | ||
|Increases Marksman's HP by 300%, movement speed by 3m/s, and the Marksman's attack has a splash range of 8m, but the range is reduced by 70m. | |<del>Increases Marksman's HP by 300%, movement speed by 3m/s, and the Marksman's attack has a splash range of 8m, but the range is reduced by 70m.</del> <ins>(removed SCP)</ins> | ||
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|Improved Steel Ball | |Improved Steel Ball | ||
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|- | |- | ||
|Rhino SPC¹ | |Rhino SPC¹ | ||
|Get 1 Lv. 2 Rhino free on round | |Get 1 Lv. 2 Rhino free on round 4 | ||
|- | |- | ||
|Cost Control SPC¹ | |Cost Control SPC¹ | ||
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|Elite Mustang | |Elite Mustang | ||
|Able to recruit Lv. 3 Mustang | |Able to recruit Lv. 3 Mustang | ||
|- | |||
|Subsidized Mustang | |||
|Mustang recruitment cost is reduced by 50 | |||
|- | |- | ||
|<s>Extended Range Steel Ball</s> | |<s>Extended Range Steel Ball</s> | ||
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|Decreases the cooldown of all battlefield skills by 1 rounds | |Decreases the cooldown of all battlefield skills by 1 rounds | ||
|- | |- | ||
|Giant Hunter | |<s>Giant Hunter</s> | ||
|Obtain 50 supplies for every enemy giant unit destroyed | |<s>Obtain 50 supplies for every enemy giant unit destroyed</s> <ins>(removed SPC)</ins> | ||
|- | |||
|Heavy Mustang | |||
|Mustang's HP increases by 200%, but range decreases by 20m | |||
|- | |- | ||
|Heavy Arclight | |Heavy Arclight |
Latest revision as of 00:30, 9 October 2024
Level 1 Specialists [gray border]
Name | Effect |
---|---|
Shield Device SPC | Increases the strength of shield devices by 40%
Not Fortress/Hacker/Portable. Only the buyable shields
|
Missile Device SPC | Increases the damage of Sentry Missile devices by 200% |
Strike SPC | Reduces the teleportation time required for strike units deployed at the enemy's rear by 50% |
Improved Fortress | The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100. |
Mass Produced Fortress | Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30% |
Intelligent Marksman SPC | Increases the experience gain rate of Marksman by 75% |
Mass Produced Rhino | Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30% |
Mass Produced Wasp | Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35% |
Assault Fang | Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
also increase HP
|
Subsidized-Crawler | Decreases the upgrade cost of Crawler by 50 |
Mass Produced Overlord | Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20% |
Mass Produced Melting Point | Decreases the recruitment cost of Melting Point by 100, but decreases Melting Point's range by 10m, ATK by 20%, and HP by 20% |
Subsidized Stormcaller | Recruitment cost of Stormcaller is reduced by 50 |
Improved Stormcaller | Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment cost increases by 100 |
Mass Produced Sledgehammer | The recruitment cost of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30% |
Extended Range Sledgehammer | Sledgehammer's range icreased by 30m, but HP decreased by 30% |
Improved Sledgehammer | Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment cost increases by 100 |
Heavy Hacker | Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m |
Subsidized Arclight | Arclights recruitment cost reduced by 50 |
Intelligent Arclight | Increases the experience gain rate of Arclight by 75% |
Mass Produced Phoenix | Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40% |
Extended Range Phoenix | Phoenix' range increases by 20m, but ATK decreases by 20% |
Improved Phoenix | Phoenix's ATK increases by 50%, HP increases by 250%, but recruitment cost increases by 100 |
Improved Steel Ball | Steel Ball's attack increased by 50%, HP increased by 30%, movement speed increased by 3m/s, and range increased by 10m, but the recruitment cost increased by 50. |
Level 2 Specialists [blue border]
Name | Effect |
---|---|
Heavy Armor SPC¹ | HP of all units increased by 17%. |
Tech SPC | Reduces the Tech upgrade cost of all units by 50 |
Senior Manufacturing SPC | Decreases the recruitment cost of giant units by 50 |
Marksman SPC¹ | Start with a free Lv. 3 Marksman |
Defense Enhancement | Increases the HP of all units by 15% |
Attack Enhancement | Increases the attack of all units by 10% |
Elite SPC¹ | Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units |
Rhino SPC¹ | Get 1 Lv. 2 Rhino free on round 4 |
Cost Control SPC¹ | Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13% |
Supply SPC² | Obtain 50 additional supplies per round |
Deployment SPC | Increases the number of deployable units per round to 3 |
Quick Supply SPC¹ | Obtain 200 supplies in the first round |
Assault Fortress | Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m |
Extended Range Fortress | Fortress' range increased by 20m, but HP decreased by 30% |
Extended Range Marksman | Increases Marksman's range by 30m, but decreases Marksman's ATK by 20% |
Subsidized Marksman | Decreases the recruitment cost of Marksman by 50 |
Elite Marksman | Able to recruit Lv. 3 Marksman |
Extended Range Vulcan | Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35% |
Assault Vulcan | Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m |
Assault Melting Point | Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m |
Improved Melting Point | Melting Point ATK increases by 50%, range increases by 20m, and HP increased by 20%, but recruitment cost increases by 100 |
Rage Rhino | Every unit Rhino kills increases its ATK by 10% for this round |
Elite Rhino | Able to recruit Lv. 3 Rhino |
Improved Wasp | Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100 |
Elite Wasp | Able to recruit Lv. 3 Wasp |
Elite Mustang | Able to recruit Lv. 3 Mustang |
Subsidized Mustang | Mustang recruitment cost is reduced by 50 |
Subsidized Steel Ball | The recruitment cost of Steel Ball is reduced by 50 |
Elite Steel Ball | Able to recruit Lv. 3 Steel Ball |
Elite Fang | Able to recruit Lv. 3 Fang |
Elite Crawler | Able to recruit Lv. 5 Crawler
The earliest round to appear is the 4th round
|
Heavy Overlord | Overlord's HP increases by 75% but ATK decreases by 35% |
Improved Overlord | Overlord's ATK increased by 30%, HP increased by 30%, range increased by 20m but the recruitment cost increases by 100 |
Extended Range Stormcaller | Stormcaller range increased by 35m, attack reduced by 30% |
Elite Stormcaller | Able to recruit Lv. 3 Stormcaller |
Elite Sledgehammer | Able to recruit Lv. 3 Sledgehammer |
Elite Hacker | Able to recruit Lv. 3 Hacker |
Extended Range Arclight | Arclight's range increases by 20m, but ATK decreases by 20% |
Elite Arclight | Able to recruit Lv. 3 Arclight
The earliest round to appear is the 4th round
|
Elite Phoenix | Able to recruit Lv. 3 Phoenix |
Level 3 Specialists [gold border]
Name | Effect |
---|---|
Giant SPC¹ | Giant units no longer consume supplies when being unlocked |
Aerial SPC¹ | Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m |
Speed SPC² | Increases movement speed of all units by 3m/s |
Skill SPC | Decreases the cooldown of all battlefield skills by 1 rounds |
Heavy Mustang | Mustang's HP increases by 200%, but range decreases by 20m |
Heavy Arclight | Arclight's HP increases by 180%, but range decreases by 15m |
Level 4 Specialists [red border]
Name | Cost | Effect |
---|---|---|
Senior Defense SPC | 250 | Increases the HP of all units by 30% |
Senior Attack SPC | 250 | Increases the attack of all units by 30% |
Ranged SPC | 300 | Increases the range of all ranged units by 12m |
Junior Recruitment SPC | 200 | Decreases the recruitment cost of non-giant units by 50 |
Top Supply SPC | 200 | Starting from the next round, obtain 150 additional supplies per round |