Specialists
From Mechabellum Wiki
Level 1 Specialists [gray border]
Name  Effect 

Shield Device SPC  Increases the strength of shield devices by 40%
Not Fortress/Hacker/Portable. Only the buyable shields

Missile Device SPC  Increases the damage of Sentry Missile devices by 200% 
Strike SPC  Reduces the teleportation time required for strike units deployed at the enemy's rear by 50% 
Improved Fortress  The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100. 
Mass Produced Fortress  Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30% 
Intelligent Marksman SPC  Increases the experience gain rate of Marksman by 75% 
Mass Produced Rhino  Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30% 
Mass Produced Wasp  Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35% 
Assault Fang  Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
also increase HP

SubsidizedCrawler  Decreases the upgrade cost of Crawler by 50 
Mass Produced Overlord  Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20% 
Mass Produced Melting Point  Decreases the recruitment cost of Melting Point by 100, but decreases Melting Point's range by 10m, ATK by 20%, and HP by 20% 
Subsidized Stormcaller  Recruitment cost of Stormcaller is reduced by 50 
Improved Stormcaller  Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment cost increases by 100 
Mass Produced Sledgehammer  The recruitment cost of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30% 
Extended Range Sledgehammer  Sledgehammer's range icreased by 30m, but HP decreased by 30% 
Improved Sledgehammer  Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment cost increases by 100 
Heavy Hacker  Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m 
Subsidized Arclight  Arclights recruitment cost reduced by 50 
Intelligent Arclight  Increases the experience gain rate of Arclight by 75% 
Mass Produced Phoenix  Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40% 
Extended Range Phoenix  Phoenix' range increases by 20m, but ATK decreases by 20% 
Improved Phoenix  Phoenix's ATK increases by 50%, HP increases by 250%, but recruitment cost increases by 100 
Improved Steel Ball  Steel Ball's attack increased by 50%, HP increased by 30%, movement speed increased by 3m/s, and range increased by 10m, but the recruitment cost increased by 50. 
Level 2 Specialists [blue border]
Name  Effect 

Heavy Armor SPC¹  HP of all units increased by 17%. 
Tech SPC  Reduces the Tech upgrade cost of all units by 50 
Senior Manufacturing SPC  Decreases the recruitment cost of giant units by 50 
Marksman SPC¹  Start with a free Lv. 3 Marksman 
Defense Enhancement  Increases the HP of all units by 15% 
Attack Enhancement  Increases the attack of all units by 10% 
Elite SPC¹  Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units 
Rhino SPC¹  Get 1 Lv. 2 Rhino free on round 4 
Cost Control SPC¹  Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13% 
Supply SPC²  Obtain 50 additional supplies per round 
Deployment SPC  Increases the number of deployable units per round to 3 
Quick Supply SPC¹  Obtain 200 supplies in the first round 
Assault Fortress  Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m 
Extended Range Fortress  Fortress' range increased by 20m, but HP decreased by 30% 
Extended Range Marksman  Increases Marksman's range by 30m, but decreases Marksman's ATK by 20% 
Subsidized Marksman  Decreases the recruitment cost of Marksman by 50 
Elite Marksman  Able to recruit Lv. 3 Marksman 
Extended Range Vulcan  Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35% 
Assault Vulcan  Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m 
Assault Melting Point  Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m 
Improved Melting Point  Melting Point ATK increases by 50%, range increases by 20m, and HP increased by 20%, but recruitment cost increases by 100 
Rage Rhino  Every unit Rhino kills increases its ATK by 10% for this round 
Elite Rhino  Able to recruit Lv. 3 Rhino 
Improved Wasp  Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100 
Elite Wasp  Able to recruit Lv. 3 Wasp 
Elite Mustang  Able to recruit Lv. 3 Mustang 
Subsidized Mustang  Mustang recruitment cost is reduced by 50 
Subsidized Steel Ball  The recruitment cost of Steel Ball is reduced by 50 
Elite Steel Ball  Able to recruit Lv. 3 Steel Ball 
Elite Fang  Able to recruit Lv. 3 Fang 
Elite Crawler  Able to recruit Lv. 5 Crawler
The earliest round to appear is the 4th round

Heavy Overlord  Overlord's HP increases by 75% but ATK decreases by 35% 
Improved Overlord  Overlord's ATK increased by 30%, HP increased by 30%, range increased by 20m but the recruitment cost increases by 100 
Extended Range Stormcaller  Stormcaller range increased by 35m, attack reduced by 30% 
Elite Stormcaller  Able to recruit Lv. 3 Stormcaller 
Elite Sledgehammer  Able to recruit Lv. 3 Sledgehammer 
Elite Hacker  Able to recruit Lv. 3 Hacker 
Extended Range Arclight  Arclight's range increases by 20m, but ATK decreases by 20% 
Elite Arclight  Able to recruit Lv. 3 Arclight
The earliest round to appear is the 4th round

Elite Phoenix  Able to recruit Lv. 3 Phoenix 
Level 3 Specialists [gold border]
Name  Effect 

Giant SPC¹  Giant units no longer consume supplies when being unlocked 
Aerial SPC¹  Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m 
Speed SPC²  Increases movement speed of all units by 3m/s 
Skill SPC  Decreases the cooldown of all battlefield skills by 1 rounds 
Giant Hunter  Obtain 50 supplies for every enemy giant unit destroyed 
Heavy Mustang  Mustang's HP increases by 200%, but range decreases by 20m 
Heavy Arclight  Arclight's HP increases by 180%, but range decreases by 15m 
Level 4 Specialists [red border]
Name  Cost  Effect 

Senior Defense SPC  250  Increases the HP of all units by 30% 
Senior Attack SPC  250  Increases the attack of all units by 30% 
Ranged SPC  300  Increases the range of all ranged units by 12m 
Junior Recruitment SPC  200  Decreases the recruitment cost of nongiant units by 50 
Top Supply SPC  200  Starting from the next round, obtain 150 additional supplies per round 