Template:UnitData: Difference between revisions

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{{#vardefine:update | 0.7.11
{{#vardefine:update | 0.9.0.2
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
<!-- Edit the following data. Don't change names and order! Last value must be number ?! -->
  | #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
  | #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Rare ; Upkeep
  | Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
  | Crawler = 292 ; 16 ; 79 ; 0.6 ; 0 ; 0.0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Fang = 117 ; 6 ; 61 ; 1.5 ; 75 ; 0.0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Vulcan = 35961 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Arclight = 4414 ; 7 ; 347 ; 0.9 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
  | Marksman = 1622 ; 8 ; 2329 ; 3.1 ; 140 ; 0.0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; No ; 0
  | Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
  | Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0.0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Sledgehammer = 3478 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
  | Stormcaller = 1149 ; 6 ; 860 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2605 ; 0.2 ; 45 ; 0.0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Tarantula = 15950 ; 8 ; 580 * 2 ; 0.6 ; 75 ; 5.0 ; Ground ; 1 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
  | Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; No ; 0
  | Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; No ; 0
  | Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
  | Wasp = 311 ; 16 ; 202 ; 1.4 ; 50 ; 0.0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; No ; 0
  | Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
  | Phoenix = 1464 ; 16 ; 2981 ; 3.2 ; 120 ; 0.0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; No ; 0
  | Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Wraith = 15001 ; 12 ; 405 * 4 ; 1.6 ; 55 ; 8.0 ; Air & Ground ; 1 ; No ; Air ; 300 ; 100 ; No ; 0
  | Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Scorpion = 19625 ; 7 ; 10047 ; 4.5 ; 100 ; 15.0 ; Ground ; 1 ; No ; Ground ; 300 ; 100 ; No ; 0
  | Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
| Vulcan = 38723 ; 6 ; 86 ; 0.1 ; 95 ; 15.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Melting Point = 30907 ; 6 ; 2 - 7952 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Fortress = 45297 ; 6 ; 6369 ; 1.8 ; 100 ; 5.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Sandworm = 48645; 16 ; 8324 ; 2.5 ; 0 ; 12.0 ; Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0
  | Overlord = 16099 ; 10 ; 3742 * 4 ; 4.6 ; 110 ; 7.0 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; No ; 0
  | War Factory = 166798 ; 6 ; 7184 * 2 ; 1.8 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; No ; 200
  | Fire Badger = 5635 ; 10 ; 27 ; 0.1 ; 60 ; 9.0 ; Ground ; 3 ; No ; Ground ; 200 ; 0 ; Yes ; 0
  | Sabertooth = 15258 ; 8 ; 6000 ; 3.0 ; 95 ; 6.0 ; Ground ; 1 ; No ; Ground ; 200 ; 0 ; Yes ; 0
  | Typhoon = 10030 ; 9 ; 88 ; 0.2 ; 100 ; 5.0 ; Ground ; 2 ; No ; Air & Ground ; 300 ; 0 ; Yes ; 0
  | Farseer = 11991 ; 16 ; 1148 ; 1.6 ; 125 ; 8.0 ; Ground ; 1 ; No ; Air & Ground ; 300 ; 0 ; Yes ; 0
<!-- ----------------------------- end data ----------------------------- -->
<!-- ----------------------------- end data ----------------------------- -->
   }}
   }}
}}<noinclude>
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)


Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
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Melting damage is set as a range "1 - 9000" allowing the math to work.
Melting damage is set as a range "1 - 9000" allowing the math to work.


Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
Missiles usually come in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and the math works fine.


<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
   | Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
   | Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
   | <!-- no error -  -->
   | <!-- no error -  -->
  {{#vardefine:shots |
    {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }}
      | {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | * | 1 }}
      | 1
    }}
  }}
  {{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1  <!-- if melting damage -->
          | {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
            }} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
          | {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if multi shot -->
            | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / {{#var:shots}} }} * {{#var:shots}}
            | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
          }}
      }}
  }} 
     
   {{#if:{{{2|}}}
   {{#if:{{{2|}}}
     |<!-- return val --> {{#switch: {{{2}}}
     |<!-- return val --> {{#switch: {{{2}}}
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       | hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
       | hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
       | speed = {{#explode: {{#var:row}} | ; | 1 }}
       | speed = {{#explode: {{#var:row}} | ; | 1 }}
       | atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1  <!-- if melting damage -->
       | atk = {{#var:atk_tmp}}
          | {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
            }} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
          | {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
            | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
            | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
          }}
      }}
       | atkint = {{#explode: {{#var:row}} | ; | 3 }}
       | atkint = {{#explode: {{#var:row}} | ; | 3 }}
       | range = {{#explode: {{#var:row}} | ; | 4 }}
       | range = {{#explode: {{#var:row}} | ; | 4 }}
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       | cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
       | cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
       | unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
       | unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
      | rare = {{#explode: {{#var:row}} | ; | 12 }}
      | upkeep = {{#explode: {{#var:row}} | ; | 13 }}
     }}
     }}
     |<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
     |<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
     }}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
     }}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
     }}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
     }}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
     }}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
     }}{{#vardefine:atk | {{#var:atk_tmp}}
          | {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
            }} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
          | {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missels -->
            | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
            | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
          }}
      }}
     }}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
     }}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
     }}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
     }}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
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     }}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
     }}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
     }}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
     }}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
    }}{{#vardefine:rare | {{#explode: {{#var:row}} | ; | 12 }}
    }}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 13 }}
     }}<!-- calculated variables
     }}<!-- calculated variables
     -->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
     -->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
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         | {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
         | {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
         | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
         | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
      }}
    }}<!-- more variables
    -->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
    }}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
    }}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
    }}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
    }}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
    }}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
    }}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
    }}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
    }}{{#vardefine:splash_index | {{#expr:
        {{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
        {{#if: {{#pos: {{#var:atk}} | * }} | * {{#var:shots}} }}
        {{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
          {{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
        }}
        * {{#var:units}}
        / {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
        round 1
       }}
       }}
     }}<!-- end vardefine -->
     }}<!-- end vardefine -->
   }}
   }}
}}
}}

Latest revision as of 21:14, 6 September 2024

This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)

Using the Template with a unit name sets the variables {{UnitData|Fortress}}

On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. {{#var:speed}}.

A single value can be pulled without overriding the variables {{UnitData|Fortress|speed}}.

Melting damage is set as a range "1 - 9000" allowing the math to work.

Missiles usually come in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and the math works fine.


Error: Unit "UnitData" undefined!