Equipment: Difference between revisions
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=Parasitic Ammo Notes= | =Parasitic Ammo Notes= | ||
Only affects ground units, Shares effect with Replicate. Crawlers summoned from parasitic ammo do 1 | Only affects ground units, Shares effect with Replicate. Crawlers summoned from parasitic ammo do health damage varying from 1/2 to 1 damage at round end. | ||
<table> | <table> | ||
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Revision as of 22:46, 2 December 2023
Level 1 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
0
|
Fast Module | All units | The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%. |
0
|
Deployment Module | All units | Units equipped with this item can move freely during the deployment phase of every round. |
0
|
Anti Interference Module | All units | Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion. |
Level 2 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
50
|
Laser Sights | Ranged only | The range of units equipped with this item is increased by 35m. |
50
|
Heavy Armor | All units | The HP of units equipped with this item is increased by 100%. |
50
|
Enhancement Module | All units | Upgrading units equipped with this item no longer consumes supplies. |
50
|
Charged Ammo | All units | Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%. |
50
|
Photon Coating | All units | Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects. |
50
|
Nano Repair Kit | All units | Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second. |
50
|
Portable Shield | All units | Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage. |
Level 3 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
100
|
Amplifier | All units | The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%. |
100
|
Barrier | Giant ground units only | Generates a barrier with 60,000 HP to protect nearby units.
This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
|
50
|
Improved Firepower Control System | All units | The ATK of units equipped with this item is increased by 100%. |
Level 4 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
300
|
Super Heavy Armor | All units | The HP of units equipped with this item is increased by 200%. |
300
|
Advanced Firepower Control System | All units | The ATK of the unit equipped with this item is increased by 200%. |
400
|
Parasitic Ammo | All units | When a unit equipped with this item destroys an enemy unit, an allied Crawler will be created from their wreckage. |
200
|
Tank Production Line | Giant units only | Produces 2 Sledgehammer tanks every 13s. |
Parasitic Ammo Notes
Only affects ground units, Shares effect with Replicate. Crawlers summoned from parasitic ammo do health damage varying from 1/2 to 1 damage at round end.
Unit Destroyed | # of Crawlers |
---|---|
Crawler | 1 |
Fang | 1 |
Mustang | 1 |
Sledgehammer | 2 |
Steel Balls | 5 |
Marksman | 9 |
Arclight | 9 |
Rhino | 12 |
Hacker | 12 |
Vulcan | 16 |
Fortress | 16 |
Melting Point | 16 |
War Factory | 70 |