Equipment: Difference between revisions
From Mechabellum Wiki
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|Nano Repair Kit | |Nano Repair Kit | ||
|All units | |All units | ||
|Repairs damage continuously with nanobots. Units equipped with this item recover 4.5% of Max HP per second | |Repairs damage continuously with nanobots. Units equipped with this item recover 4.5% of Max HP per second. [Does not stack with the Field Maintenance tech] | ||
|- | |- | ||
|{{Icon|file=PortableShield.png|type=Equipment|cost=100|size=xl}} | |{{Icon|file=PortableShield.png|type=Equipment|cost=100|size=xl}} |
Latest revision as of 22:36, 20 December 2024
Rank 1 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
0
|
Anti-Interference Module | All units | Units equipped with this item are immune to electromagnetic interference and Hacker's control, and immune to the paralysis effect of the core building explosion. |
0
|
Deployment Module | All units | Units equipped with this item can move freely during the deployment phase of every round |
0
|
Haste Module | All units | The movement speed of units equipped with this item is increased by 5m/s while ATK is increased by 40% |
0
|
Photon Coating | All units | The unit equipped with this Item takes 30% less damage within 25s after starting the battle, and is immune to Electromagnetic, Ignited, Acid, and Degeneration Beam effects |
Rank 2 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
50
|
Laser Sights | Ranged only | The range of units equipped with this item is increased by 20m. |
50
|
Heavy Armor | All units | The HP of units equipped with this item is increased by 80%. |
50
|
Improved Firepower Control System | All units | The ATK of units equipped with this item is increased by 70% |
Rank 3 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
Absorption Module | All units | Increases the equipped unit's HP by 30%, and converts 90% of the damage dealt to HP | |
100
|
Amplifying Core | All units | The ATK of units equipped with this item is increased by 50% while HP is increased by 50% |
100
|
Barrier | Giant ground units only | Generates a barrier with 60,000 HP to protect nearby units.
This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
|
100
|
Charged Ammo | All units | Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and decreasing their movement speed by 40% |
100
|
Nano Repair Kit | All units | Repairs damage continuously with nanobots. Units equipped with this item recover 4.5% of Max HP per second. [Does not stack with the Field Maintenance tech] |
100
|
Portable Shield | All units | Units equipped with this item obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage |
Small Amplifying Core | All units | The ATK of units equipped with this item is increased by 20% while HP is increased by 20% |
Rank 4 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
200
|
Enhancement Module | All units | Increases ATK by 20% and HP by 20%, and upgrades no longer consume supplies |
300
|
Super Heavy Armor | All units | The HP of units equipped with this item is increased by 150% |
300
|
Advanced Firepower Control System | All units | The ATK of the unit equipped with this item is increased by 200%. |
200
|
Parasitic Ammo | All units | When a unit equipped with this item destroys an enemy unit, a Crawler of Our Forces will be created from their wreckage
[Chart describing this effect below] |
Mustang Production Line | Giant Units Only | Produces 4 Mustangs every 11s | |
Steel Ball Production Line | Giant Units Only | Produces 2 Steel Balls every 16s. | |
200
|
Tank Production Line | Giant units only | Produces 2 Sledgehammer tanks every 13s. |