Equipment: Difference between revisions
From Mechabellum Wiki
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=== | === Rank 1 Equipment === | ||
{| class="table table-dark table-bordered table-block-last" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
Line 6: | Line 6: | ||
!Effect | !Effect | ||
|- | |- | ||
|{{Icon|type=Equipment|file= | |{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}} | ||
| | |Anti-Interference Module | ||
|All units | |All units | ||
| | |Units equipped with this item are immune to electromagnetic interference and Hacker's control, and immune to the paralysis effect of the core building explosion. | ||
|- | |- | ||
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}} | |{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}} | ||
|Deployment Module | |Deployment Module | ||
|All units | |All units | ||
|Units equipped with this item can move freely during the deployment phase of every round. | |Units equipped with this item can move freely during the deployment phase of every round | ||
|- | |||
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}} | |||
|Haste Module | |||
|All units | |||
|The movement speed of units equipped with this item is increased by 5m/s while ATK is increased by 40% | |||
|- | |- | ||
|{{Icon | |{{Icon|file=PhotonCoatingItem.png|type=Equipment|cost=0|size=xl}} | ||
| | |Photon Coating | ||
|All units | |All units | ||
| | |The unit equipped with this Item takes 30% less damage within 25s after starting the battle, and is immune to Electromagnetic, Ignited, Acid, and Degeneration Beam effects | ||
|} | |} | ||
=== | === Rank 2 Equipment === | ||
{| class="table table-dark table-bordered table-block-last" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
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|Laser Sights | |Laser Sights | ||
|Ranged only | |Ranged only | ||
|The range of units equipped with this item is increased by | |The range of units equipped with this item is increased by 20m. | ||
|- | |- | ||
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}} | |{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}} | ||
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|The HP of units equipped with this item is increased by 80%. | |The HP of units equipped with this item is increased by 80%. | ||
|- | |- | ||
|{{Icon | |{{Icon|file=ImprovedFirepowerControlSystem.png|type=Equipment|cost=50|size=xl}} | ||
|Improved Firepower Control System | |||
| | |||
|All units | |All units | ||
| | |The ATK of units equipped with this item is increased by 70% | ||
|} | |} | ||
=== | === Rank 3 Equipment === | ||
{| class="table table-dark table-bordered table-block-last" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
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!Usable by | !Usable by | ||
!Effect | !Effect | ||
|- | |||
| | |||
|Absorption Module | |||
|All units | |||
|Increases the equipped unit's HP by 30%, and converts 90% of the damage dealt to HP | |||
|- | |- | ||
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}} | |{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}} | ||
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<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div> | <div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div> | ||
|- | |- | ||
|{{Icon|type=Equipment|file= | |{{Icon|file=ChargedAmmo.png|type=Equipment|cost=100|size=xl}} | ||
| | |Charged Ammo | ||
|All units | |||
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and decreasing their movement speed by 40% | |||
|- | |||
|{{Icon|file=NanoRepairKit.png|type=Equipment|cost=100|size=xl}} | |||
|Nano Repair Kit | |||
|All units | |||
|Repairs damage continuously with nanobots. Units equipped with this item recover 4.5% of Max HP per second. [Does not stack with the Field Maintenance tech] | |||
|- | |||
|{{Icon|file=PortableShield.png|type=Equipment|cost=100|size=xl}} | |||
|Portable Shield | |||
|All units | |||
|Units equipped with this item obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage | |||
|- | |||
| | |||
|Small Amplifying Core | |||
|All units | |All units | ||
|The ATK of units equipped with this item is increased by | |The ATK of units equipped with this item is increased by 20% while HP is increased by 20% | ||
|} | |} | ||
=== | === Rank 4 Equipment === | ||
{| class="table table-dark table-bordered table-block-last" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
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!Usable by | !Usable by | ||
!Effect | !Effect | ||
|- | |||
|{{Icon|file=EnhancementModule.png|type=Equipment|cost=200|size=xl}} | |||
|Enhancement Module | |||
|All units | |||
|Increases ATK by 20% and HP by 20%, and upgrades no longer consume supplies | |||
|- | |- | ||
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}} | |{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}} | ||
|Super Heavy Armor | |Super Heavy Armor | ||
|All units | |All units | ||
|The HP of units equipped with this item is increased by | |The HP of units equipped with this item is increased by 150% | ||
|- | |- | ||
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}} | |{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}} | ||
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|All units | |All units | ||
|The ATK of the unit equipped with this item is increased by 200%. | |The ATK of the unit equipped with this item is increased by 200%. | ||
|- | |||
|{{Icon|file=ParasiticAmmo.png|type=Equipment|cost=200|size=xl}} | |||
|Parasitic Ammo | |||
|All units | |||
|When a unit equipped with this item destroys an enemy unit, a Crawler of Our Forces will be created from their wreckage | |||
[Chart describing this effect below] | |||
|- | |||
| | |||
|Mustang Production Line | |||
|Giant Units Only | |||
|Produces 4 Mustangs every 11s | |||
|- | |- | ||
| | | | ||
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|Produces 2 Sledgehammer tanks every 13s. | |Produces 2 Sledgehammer tanks every 13s. | ||
|} | |} | ||
[[File:Parasitic ammo chart.jpg|left|frame|Parasitic Ammo Chart]] |
Latest revision as of 22:36, 20 December 2024
Rank 1 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
0
|
Anti-Interference Module | All units | Units equipped with this item are immune to electromagnetic interference and Hacker's control, and immune to the paralysis effect of the core building explosion. |
0
|
Deployment Module | All units | Units equipped with this item can move freely during the deployment phase of every round |
0
|
Haste Module | All units | The movement speed of units equipped with this item is increased by 5m/s while ATK is increased by 40% |
0
|
Photon Coating | All units | The unit equipped with this Item takes 30% less damage within 25s after starting the battle, and is immune to Electromagnetic, Ignited, Acid, and Degeneration Beam effects |
Rank 2 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
50
|
Laser Sights | Ranged only | The range of units equipped with this item is increased by 20m. |
50
|
Heavy Armor | All units | The HP of units equipped with this item is increased by 80%. |
50
|
Improved Firepower Control System | All units | The ATK of units equipped with this item is increased by 70% |
Rank 3 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
Absorption Module | All units | Increases the equipped unit's HP by 30%, and converts 90% of the damage dealt to HP | |
100
|
Amplifying Core | All units | The ATK of units equipped with this item is increased by 50% while HP is increased by 50% |
100
|
Barrier | Giant ground units only | Generates a barrier with 60,000 HP to protect nearby units.
This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
|
100
|
Charged Ammo | All units | Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and decreasing their movement speed by 40% |
100
|
Nano Repair Kit | All units | Repairs damage continuously with nanobots. Units equipped with this item recover 4.5% of Max HP per second. [Does not stack with the Field Maintenance tech] |
100
|
Portable Shield | All units | Units equipped with this item obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage |
Small Amplifying Core | All units | The ATK of units equipped with this item is increased by 20% while HP is increased by 20% |
Rank 4 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
200
|
Enhancement Module | All units | Increases ATK by 20% and HP by 20%, and upgrades no longer consume supplies |
300
|
Super Heavy Armor | All units | The HP of units equipped with this item is increased by 150% |
300
|
Advanced Firepower Control System | All units | The ATK of the unit equipped with this item is increased by 200%. |
200
|
Parasitic Ammo | All units | When a unit equipped with this item destroys an enemy unit, a Crawler of Our Forces will be created from their wreckage
[Chart describing this effect below] |
Mustang Production Line | Giant Units Only | Produces 4 Mustangs every 11s | |
Steel Ball Production Line | Giant Units Only | Produces 2 Steel Balls every 16s. | |
200
|
Tank Production Line | Giant units only | Produces 2 Sledgehammer tanks every 13s. |