Template:UnitData: Difference between revisions

From Mechabellum Wiki
(update 0.7.8)
(add level)
Line 40: Line 40:
     |<!-- return val --> {{#switch: {{{2}}}
     |<!-- return val --> {{#switch: {{{2}}}
       | #default = Error: Var "{{{2}}}" undefined!
       | #default = Error: Var "{{{2}}}" undefined!
       | hp = {{#explode: {{#var:row}} | ; | 0 }}
       | hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
       | speed = {{#explode: {{#var:row}} | ; | 1 }}
       | speed = {{#explode: {{#var:row}} | ; | 1 }}
       | atk = {{#explode: {{#var:row}} | ; | 2 }}
       | atk = {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
       | atkint = {{#explode: {{#var:row}} | ; | 3 }}
       | atkint = {{#explode: {{#var:row}} | ; | 3 }}
       | range = {{#explode: {{#var:row}} | ; | 4 }}
       | range = {{#explode: {{#var:row}} | ; | 4 }}
Line 50: Line 50:
       | giant = {{#explode: {{#var:row}} | ; | 8 }}
       | giant = {{#explode: {{#var:row}} | ; | 8 }}
       | mobility = {{#explode: {{#var:row}} | ; | 9 }}
       | mobility = {{#explode: {{#var:row}} | ; | 9 }}
       | cost = {{#explode: {{#var:row}} | ; | 10 }}
       | cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
       | unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
       | unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
     }}
     }}
     |<!-- else vardefine -->{{#vardefine:hp | {{#explode: {{#var:row}} | ; | 0 }}
     |<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
    }}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
     }}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
     }}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
     }}{{#vardefine:atk | {{#explode: {{#var:row}} | ; | 2 }}
     }}{{#vardefine:atk | {{#explode: {{#expr: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
     }}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
     }}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
     }}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
     }}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
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     }}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
     }}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
     }}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
     }}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
     }}{{#vardefine:cost | {{#explode: {{#var:row}} | ; | 10 }}
     }}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
     }}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
     }}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
     }}<!-- calculated variables
     }}<!-- calculated variables

Revision as of 11:04, 24 June 2023

This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)

Using the Template with a unit name sets the variables {{UnitData|Fortress}}

On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. {{#var:speed}}.

A single value can be pulled without overriding the variables {{UnitData|Fortress|speed}}.

Melting damage is set as a range "1 - 9000" allowing the math to work.

Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.


Error: Unit "UnitData" undefined!