Equipment: Difference between revisions

From Mechabellum Wiki
m (Clarified barrier/fortress shield radius. And precised "circle" so it can't be mixed with diameter)
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=== Level 1 Equipment ===
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
{| class="table table-dark table-bordered"
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!Icon
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=== Level 2 Equipment ===
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
{| class="table table-dark table-bordered"
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=== Level 3 Items ===
=== Level 3 Items ===
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{| class="table table-dark table-bordered"
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=== Level 4 Items ===
=== Level 4 Items ===
{| class="table-dark table-bordered"
{| class="table table-dark table-bordered"
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Revision as of 20:25, 27 May 2023

Level 1 Equipment

Icon Name Effect Usable by
FastModule.png Fast Module The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40% All units
DeploymentModule.png Deployment Module Units equipped with this item can move freely during the deployment phase of every round All units
AntiInterferenceModule.png Anti Interference Module Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion All units

Level 2 Equipment

Icon Name Effect Usable by
LaserSights.png Laser Sights The range of units equipped with this item is increased by 35m Ranged only
HeavyArmor.png Heavy Armor The HP of units equipped with this item is increased by 100% All units
ImprovedFirepowerControlSystem.png Improved Firepower Control System The ATK of units equipped with this item is increased by 100% All units
EnhancementModule.png Enhancement Module Upgrading units equipped with this item no longer consumes supplies All units
ChargedAmmo.png Charged Ammo Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40% All units
PhotonCoatingItem.png Photon Coating Units equipped with this item take 55% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects All units
NanoRepairKit.png Nano Repair Kit Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second All units
PortableShield.png Portable Shield Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage. All units

Level 3 Items

Icon Name Effect Usable by
Amplifier.png Amplifier The ATK of units equipped with this item is increased by 75%, the HP is increased by 75% All units
BarrierItem.png Barrier Generates a barrier with 60,000 HP to protect nearby units¹ Giant ground units only

¹This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.

Level 4 Items

Icon Name Effect Usable by
SuperheavyArmor.png Super Heavy Armor The HP of units equipped with this item is increased by 200% All units
AdvancedFirepowerControlSystem.png Advanced Firepower Control System The ATK of the unit equipped with this item is increased by 200% All units
ParasiticAmmo.png Parasitic Ammo When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage All units
TankProductionLine.png Tank Production Line Produces 2 Sledgehammer tanks every 13s Giant units only