Template:UnitData2: Difference between revisions
(Update sabretooth and preserve pre 1.2 stats) |
(Updated to 1.4.3) |
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| Crawler = 277 ; 16 ; 79 ; 0.6 ; 0 ; 0.0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; No ; 0 | | Crawler = 277 ; 16 ; 79 ; 0.6 ; 0 ; 0.0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; No ; 0 | ||
| Fang = 117 ; 6 ; 61 ; 1.5 ; 75 ; 0.0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; No ; 0 | | Fang = 117 ; 6 ; 61 ; 1.5 ; 75 ; 0.0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; No ; 0 | ||
| Arclight = | | Hound = 897 ; 10 ; 246 ; 2.4 ; 70 ; 6 ; Ground Only ; 5 ; No ; Ground ; 100 ; 0 ; No ; 0 | ||
| Arclight = 4204 ; 7 ; 347 ; 0.9 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; No ; 0 | |||
| Marksman = 1622 ; 8 ; 2329 ; 3.1 ; 140 ; 0.0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; No ; 0 | | Marksman = 1622 ; 8 ; 2329 ; 3.1 ; 140 ; 0.0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; No ; 0 | ||
| Mustang = 343 ; 16 ; | | Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0.0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 0 ; No ; 0 | ||
| Sledgehammer = 3478 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; | | Sledgehammer = 3478 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 0 ; No ; 0 | ||
| Stormcaller = 1149 ; 6 ; | | Stormcaller = 1149 ; 6 ; 796 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 0 ; No ; 0 | ||
| Steel Ball = 4571 ; 16 ; 2 - 2605 ; 0.2 ; 45 ; 0.0 ; Ground Only ; 4 ; No ; Ground ; 200 ; | | Steel Ball = 4571 ; 16 ; 2 - 2605 ; 0.2 ; 45 ; 0.0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 0 ; No ; 0 | ||
| Tarantula = | | Tarantula = 15162 ; 8 ; 534 ; 0.6 ; 80 ; 5.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 0 ; No ; 0 | ||
| Rhino = 19297 ; 16 ; | | Sabertooth = 14801 ; 8 ; 8360 ; 3.6 ; 95 ; 5.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 0 ; No ; 0 | ||
| Rhino = 19297 ; 16 ; 3560 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; No ; 0 | |||
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; No ; 0 | | Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; No ; 0 | ||
| Wasp = 311 ; 16 ; 202 ; 1.4 ; 50 ; 0.0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; No ; 0 | | Wasp = 311 ; 16 ; 202 ; 1.4 ; 50 ; 0.0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; No ; 0 | ||
| Phoenix = 1464 ; 16 ; 2981 ; 3.2 ; 120 ; 0.0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; No ; 0 | | Phoenix = 1464 ; 16 ; 2981 ; 3.2 ; 120 ; 0.0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; No ; 0 | ||
| Phantom Ray = 3159 ; 16 ; | | Phantom Ray = 3159 ; 16 ; 1087 * 2 ; 3 ; 65 ; 3 ; Air & Ground ; 3 ; No ; Air ; 200 ; 50 ; No ; 0 | ||
| Wraith = 15001 ; 12 ; 405 * 4 ; 1.6 ; 55 ; 8.0 ; Air & Ground ; 1 ; No ; Air ; 300 ; | | Wraith = 15001 ; 12 ; 405 * 4 ; 1.6 ; 55 ; 8.0 ; Air & Ground ; 1 ; No ; Air ; 300 ; 50 ; No ; 0 | ||
| Scorpion = 18632 ; 7 ; 10650 ; 4.5 ; 100 ; 15.0 ; Ground ; 1 ; No ; Ground ; 300 ; | | Scorpion = 18632 ; 7 ; 10650 ; 4.5 ; 100 ; 15.0 ; Ground Only ; 1 ; No ; Ground ; 300 ; 50 ; No ; 0 | ||
| Vulcan = | | Vulcan = 35332 ; 6 ; 90 ; 0.1 ; 95 ; 15.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0 | ||
| Melting Point = 30907 ; 6 ; 2 - 7952 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0 | | Melting Point = 30907 ; 6 ; 2 - 7952 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0 | ||
| Fortress = 43938 ; 6 ; 6177 ; 1.8 ; 100 ; 5.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0 | | Fortress = 43938 ; 6 ; 6177 ; 1.8 ; 100 ; 5.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0 | ||
| Sandworm = 48645 ; 16 ; 8324 ; 2.5 ; 0 ; 12.0 ; Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0 | | Sandworm = 48645 ; 16 ; 8324 ; 2.5 ; 0 ; 12.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; No ; 0 | ||
| Raiden = | | Raiden = 17476 ; 10 ; 5304 ; 4.2 ; 110 ; 0 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; No ; 0 | ||
| Overlord = | | Overlord = 22054 ; 10 ; 4855 * 4 ; 4.6 ; 120 ; 7.0 ; Air & Ground ; 1 ; Yes ; Air ; 500 ; 200 ; No ; 0 | ||
| War Factory = 146782 ; 6 ; 7184 * 2 ; 1.8 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; No ; 200 | | War Factory = 146782 ; 6 ; 7184 * 2 ; 1.8 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; No ; 200 | ||
| | | Abyss = 78310 ; 10 ; 3859 ; .1 - 4 ; 100 ; 10 ; Air & Ground ; 1 ; Yes ; Air ; 800 ; 200 ; No ; 150 | ||
| | | Fire Badger = 5184 ; 10 ; 28 ; 0.1 ; 60 ; 9.0 ; Ground Only ; 3 ; No ; Ground ; 200 ; 0 ; Yes ; 0 | ||
| Typhoon = | | Typhoon = 9529 ; 9 ; 88 ; 0.2 ; 100 ; 5.0 ; Air & Ground ; 2 ; No ; Ground ; 300 ; 50 ; Yes ; 0 | ||
| Farseer = 11991 ; 16 ; | | Farseer = 11991 ; 16 ; 1114 ; 1.6 ; 125 ; 8.0 ; Air & Ground ; 1 ; No ; Ground ; 300 ; 50 ; Yes ; 0 | ||
| Death Knell = 166021 ; 6 ; 2 - 9797 ; .2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 800 ; 200 ; No ; 200 | |||
| Mountain = 180763 ; 6 ; 5086 * 4 ; 2 ; 100 ; 5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; No ; 200 | |||
| Larva = 5746 ; 16 ; 1027; 2 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 0 ; 0 ; No ; 0 | | Larva = 5746 ; 16 ; 1027; 2 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 0 ; 0 ; No ; 0 | ||
| Spider Mine = 750 ; 21 ; 4500 ; N/A ; 0 ; 9.0 ; Ground Only ; 1 ; No ; Ground ; 0 ; 0 ; No ; 0 | | Spider Mine = 750 ; 21 ; 4500 ; N/A ; 0 ; 9.0 ; Ground Only ; 1 ; No ; Ground ; 0 ; 0 ; No ; 0 | ||
<!-- ----------------------------- end data ----------------------------- --> | <!-- ----------------------------- end data ----------------------------- --> | ||
}} | }} | ||
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A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''. | A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''. | ||
War Factory damage is set to "* 2" even though it has 4 cannons, as War Factory cannons are positioned at the corners of the unit and 2 gives the most accurate dps calculation. | |||
Melting damage is set as a range "1 - 9000" allowing the math to work. | Melting damage is set as a range "1 - 9000" allowing the math to work. | ||
Abyss fire rate is set to ".1 -4s" to allow proper max dps calculation. | |||
Missiles usually come in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and the math works fine. | Missiles usually come in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and the math works fine. |
Revision as of 09:02, 1 May 2025
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables {{UnitData|Fortress}}
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. {{#var:speed}}.
A single value can be pulled without overriding the variables {{UnitData|Fortress|speed}}.
War Factory damage is set to "* 2" even though it has 4 cannons, as War Factory cannons are positioned at the corners of the unit and 2 gives the most accurate dps calculation.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Abyss fire rate is set to ".1 -4s" to allow proper max dps calculation.
Missiles usually come in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and the math works fine.
Error: Unit "UnitData2" undefined!