Equipment: Difference between revisions
From Mechabellum Wiki
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=== | === Rank 1 Equipment === | ||
{| class="table table-dark table-bordered table-block-last" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
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!Effect | !Effect | ||
|- | |- | ||
|{{Icon|type=Equipment|file= | |{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}} | ||
| | |Anti-Interference Module | ||
|All units | |All units | ||
| | |Units equipped with this item are immune to electromagnetic interference and Hacker's control, and immune to the paralysis effect of the core building explosion. | ||
|- | |- | ||
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}} | |{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}} | ||
|Deployment Module | |Deployment Module | ||
|All units | |All units | ||
|Units equipped with this item can move freely during the deployment phase of every round. | |Units equipped with this item can move freely during the deployment phase of every round | ||
|- | |||
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}} | |||
|Haste Module | |||
|All units | |||
|The movement speed of units equipped with this item is increased by 5m/s while ATK is increased by 40% | |||
|- | |- | ||
|{{Icon | |{{Icon|file=PhotonCoatingItem.png|type=Equipment|cost=0|size=xl}} | ||
| | |Photon Coating | ||
|All units | |All units | ||
| | |The unit equipped with this Item takes 30% less damage within 25s after starting the battle, and is immune to Electromagnetic, Ignited, Acid, and Degeneration Beam effects | ||
|} | |} | ||
=== | === Rank 2 Equipment === | ||
{| class="table table-dark table-bordered table-block-last" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
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|Laser Sights | |Laser Sights | ||
|Ranged only | |Ranged only | ||
|The range of units equipped with this item is increased by | |The range of units equipped with this item is increased by 20m. | ||
|- | |- | ||
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}} | |{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}} | ||
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|The HP of units equipped with this item is increased by 80%. | |The HP of units equipped with this item is increased by 80%. | ||
|- | |- | ||
|{{Icon | |{{Icon|file=ImprovedFirepowerControlSystem.png|type=Equipment|cost=50|size=xl}} | ||
|Improved Firepower Control System | |||
| | |||
|All units | |All units | ||
| | |The ATK of units equipped with this item is increased by 70% | ||
|} | |} | ||
=== | === Rank 3 Equipment === | ||
{| class="table table-dark table-bordered table-block-last" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
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!Usable by | !Usable by | ||
!Effect | !Effect | ||
|- | |||
| | |||
|Absorption Module | |||
|All units | |||
|Increases the equipped unit's HP by 30%, and converts 90% of the damage dealt to HP | |||
|- | |- | ||
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}} | |{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}} | ||
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<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div> | <div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div> | ||
|- | |- | ||
|{{Icon|type=Equipment|file= | |{{Icon|file=ChargedAmmo.png|type=Equipment|cost=100|size=xl}} | ||
| | |Charged Ammo | ||
|All units | |||
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and decreasing their movement speed by 40% | |||
|- | |||
|{{Icon|file=NanoRepairKit.png|type=Equipment|cost=100|size=xl}} | |||
|Nano Repair Kit | |||
|All units | |||
|Repairs damage continuously with nanobots. Units equipped with this item recover 4.5% of Max HP per second. [Does not stack with the Field Maintenance tech] | |||
|- | |||
|{{Icon|file=PortableShield.png|type=Equipment|cost=100|size=xl}} | |||
|Portable Shield | |||
|All units | |||
|Units equipped with this item obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage. [Shield strength equals the unit's hp, even if augmented by the effects of equipment (e.g. Heavy Armor) or specialist cards (e.g. Assault Fortress). Additionally, if Armor Enhancement technology is taken, the damage blocking effect works even while the shield is up] | |||
|- | |||
| | |||
|Small Amplifying Core | |||
|All units | |All units | ||
|The ATK of units equipped with this item is increased by | |The ATK of units equipped with this item is increased by 20% while HP is increased by 20% | ||
|} | |} | ||
=== | === Rank 4 Equipment === | ||
{| class="table table-dark table-bordered table-block-last" | {| class="table table-dark table-bordered table-block-last" | ||
!Icon | !Icon | ||
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!Usable by | !Usable by | ||
!Effect | !Effect | ||
|- | |||
|{{Icon|file=EnhancementModule.png|type=Equipment|cost=200|size=xl}} | |||
|Enhancement Module | |||
|All units | |||
|Increases ATK by 20% and HP by 20%, and upgrades no longer consume supplies | |||
|- | |- | ||
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}} | |{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}} | ||
|Super Heavy Armor | |Super Heavy Armor | ||
|All units | |All units | ||
|The HP of units equipped with this item is increased by | |The HP of units equipped with this item is increased by 150% | ||
|- | |- | ||
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}} | |{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}} | ||
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|All units | |All units | ||
|The ATK of the unit equipped with this item is increased by 200%. | |The ATK of the unit equipped with this item is increased by 200%. | ||
|- | |||
|{{Icon|file=ParasiticAmmo.png|type=Equipment|cost=200|size=xl}} | |||
|Parasitic Ammo | |||
|All units | |||
|When a unit equipped with this item destroys an enemy unit, a Crawler of Our Forces will be created from their wreckage | |||
[Chart describing this effect below] | |||
|- | |||
| | |||
|Mustang Production Line | |||
|Giant Units Only | |||
|Produces 4 Mustangs every 11s | |||
|- | |- | ||
| | | | ||
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|Produces 2 Sledgehammer tanks every 13s. | |Produces 2 Sledgehammer tanks every 13s. | ||
|} | |} | ||
[[File:Parasitic ammo chart.jpg|left|frame|Parasitic Ammo Chart]] |
Revision as of 04:03, 28 December 2024
Rank 1 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
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Anti-Interference Module | All units | Units equipped with this item are immune to electromagnetic interference and Hacker's control, and immune to the paralysis effect of the core building explosion. |
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Deployment Module | All units | Units equipped with this item can move freely during the deployment phase of every round |
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Haste Module | All units | The movement speed of units equipped with this item is increased by 5m/s while ATK is increased by 40% |
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Photon Coating | All units | The unit equipped with this Item takes 30% less damage within 25s after starting the battle, and is immune to Electromagnetic, Ignited, Acid, and Degeneration Beam effects |
Rank 2 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
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Laser Sights | Ranged only | The range of units equipped with this item is increased by 20m. |
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Heavy Armor | All units | The HP of units equipped with this item is increased by 80%. |
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Improved Firepower Control System | All units | The ATK of units equipped with this item is increased by 70% |
Rank 3 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
Absorption Module | All units | Increases the equipped unit's HP by 30%, and converts 90% of the damage dealt to HP | |
![]() |
Amplifying Core | All units | The ATK of units equipped with this item is increased by 50% while HP is increased by 50% |
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Barrier | Giant ground units only | Generates a barrier with 60,000 HP to protect nearby units.
This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
|
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Charged Ammo | All units | Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and decreasing their movement speed by 40% |
![]() |
Nano Repair Kit | All units | Repairs damage continuously with nanobots. Units equipped with this item recover 4.5% of Max HP per second. [Does not stack with the Field Maintenance tech] |
![]() |
Portable Shield | All units | Units equipped with this item obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage. [Shield strength equals the unit's hp, even if augmented by the effects of equipment (e.g. Heavy Armor) or specialist cards (e.g. Assault Fortress). Additionally, if Armor Enhancement technology is taken, the damage blocking effect works even while the shield is up] |
Small Amplifying Core | All units | The ATK of units equipped with this item is increased by 20% while HP is increased by 20% |
Rank 4 Equipment
Icon | Name | Usable by | Effect |
---|---|---|---|
![]() |
Enhancement Module | All units | Increases ATK by 20% and HP by 20%, and upgrades no longer consume supplies |
![]() |
Super Heavy Armor | All units | The HP of units equipped with this item is increased by 150% |
![]() |
Advanced Firepower Control System | All units | The ATK of the unit equipped with this item is increased by 200%. |
![]() |
Parasitic Ammo | All units | When a unit equipped with this item destroys an enemy unit, a Crawler of Our Forces will be created from their wreckage
[Chart describing this effect below] |
Mustang Production Line | Giant Units Only | Produces 4 Mustangs every 11s | |
Steel Ball Production Line | Giant Units Only | Produces 2 Steel Balls every 16s. | |
![]() |
Tank Production Line | Giant units only | Produces 2 Sledgehammer tanks every 13s. |