Equipment: Difference between revisions

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=== Level 1 Equipment ===
=== Rank 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
{| class="table table-dark table-bordered table-block-last"
!Icon
!Icon
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!Effect
!Effect
|-
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Fast Module
|Anti-Interference Module
|All units
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|Units equipped with this item are immune to electromagnetic interference and Hacker's control, and immune to the paralysis effect of the core building explosion.
|-
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|Deployment Module
|All units
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|Units equipped with this item can move freely during the deployment phase of every round
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Haste Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s while ATK is increased by 40%
|-
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|{{Icon|file=PhotonCoatingItem.png|type=Equipment|cost=0|size=xl}}
|Anti Interference Module
|Photon Coating
|All units
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|The unit equipped with this Item takes 30% less damage within 25s after starting the battle, and is immune to Electromagnetic, Ignited, Acid, and Degeneration Beam effects
|}
|}


=== Level 2 Equipment ===
=== Rank 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
{| class="table table-dark table-bordered table-block-last"
!Icon
!Icon
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|Laser Sights
|Laser Sights
|Ranged only
|Ranged only
|The range of units equipped with this item is increased by 35m.
|The range of units equipped with this item is increased by 20m.
|-
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|Heavy Armor
|All units
|All units
|The HP of units equipped with this item is increased by 100%.
|The HP of units equipped with this item is increased by 80%.
|-
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|{{Icon|file=ImprovedFirepowerControlSystem.png|type=Equipment|cost=50|size=xl}}
|Enhancement Module
|Improved Firepower Control System
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|The ATK of units equipped with this item is increased by 70%
|}
|}


=== Level 3 Equipment ===
=== Rank 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
{| class="table table-dark table-bordered table-block-last"
!Icon
!Icon
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!Usable by
!Usable by
!Effect
!Effect
|-
|
|Absorption Module
|All units
|Increases the equipped unit's HP by 30%, and converts 90% of the damage dealt to HP
|-
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|Amplifying Core
|All units
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|The ATK of units equipped with this item is increased by 50% while HP is increased by 50%
|-
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
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<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|{{Icon|file=ChargedAmmo.png|type=Equipment|cost=100|size=xl}}
|Improved Firepower Control System
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and decreasing their movement speed by 40%
|-
|{{Icon|file=NanoRepairKit.png|type=Equipment|cost=100|size=xl}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nanobots.  Units equipped with this item recover 4.5% of Max HP per second.  [Does not stack with the Field Maintenance tech]
|-
|{{Icon|file=PortableShield.png|type=Equipment|cost=100|size=xl}}
|Portable Shield
|All units
|Units equipped with this item obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage
|-
|
|Small Amplifying Core
|All units
|All units
|The ATK of units equipped with this item is increased by 100%.
|The ATK of units equipped with this item is increased by 20% while HP is increased by 20%
|}
|}


=== Level 4 Equipment ===
=== Rank 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
{| class="table table-dark table-bordered table-block-last"
!Icon
!Icon
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!Usable by
!Usable by
!Effect
!Effect
|-
|{{Icon|file=EnhancementModule.png|type=Equipment|cost=200|size=xl}}
|Enhancement Module
|All units
|Increases ATK by 20% and HP by 20%, and upgrades no longer consume supplies
|-
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|Super Heavy Armor
|All units
|All units
|The HP of units equipped with this item is increased by 200%.
|The HP of units equipped with this item is increased by 150%
|-
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
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|The ATK of the unit equipped with this item is increased by 200%.
|The ATK of the unit equipped with this item is increased by 200%.
|-
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|{{Icon|file=ParasiticAmmo.png|type=Equipment|cost=200|size=xl}}
|Parasitic Ammo
|Parasitic Ammo
|All units
|All units
|[[File:Parasitic ammo Replicate tech chart.jpg|thumb]]When a unit equipped with this item destroys an enemy unit, an allied [[Crawler]] will be created from their wreckage.
|When a unit equipped with this item destroys an enemy unit, a Crawler of Our Forces will be created from their wreckage
[Chart describing this effect below]
|-
|
|Mustang Production Line
|Giant Units Only
|Produces 4 Mustangs every 11s
|-
|
|Steel Ball Production Line
|Giant Units Only
|Produces 2 Steel Balls every 16s.
|-
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
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|Produces 2 Sledgehammer tanks every 13s.
|Produces 2 Sledgehammer tanks every 13s.
|}
|}
[[File:Parasitic ammo chart.jpg|left|frame|Parasitic Ammo Chart]]

Latest revision as of 22:36, 20 December 2024

Rank 1 Equipment

Icon Name Usable by Effect
AntiInterferenceModule.png0
Anti-Interference Module All units Units equipped with this item are immune to electromagnetic interference and Hacker's control, and immune to the paralysis effect of the core building explosion.
DeploymentModule.png0
Deployment Module All units Units equipped with this item can move freely during the deployment phase of every round
FastModule.png0
Haste Module All units The movement speed of units equipped with this item is increased by 5m/s while ATK is increased by 40%
PhotonCoatingItem.png0
Photon Coating All units The unit equipped with this Item takes 30% less damage within 25s after starting the battle, and is immune to Electromagnetic, Ignited, Acid, and Degeneration Beam effects

Rank 2 Equipment

Icon Name Usable by Effect
LaserSights.png50
Laser Sights Ranged only The range of units equipped with this item is increased by 20m.
HeavyArmor.png50
Heavy Armor All units The HP of units equipped with this item is increased by 80%.
ImprovedFirepowerControlSystem.png50
Improved Firepower Control System All units The ATK of units equipped with this item is increased by 70%

Rank 3 Equipment

Icon Name Usable by Effect
Absorption Module All units Increases the equipped unit's HP by 30%, and converts 90% of the damage dealt to HP
Amplifier.png100
Amplifying Core All units The ATK of units equipped with this item is increased by 50% while HP is increased by 50%
BarrierItem.png100
Barrier Giant ground units only Generates a barrier with 60,000 HP to protect nearby units.
This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
ChargedAmmo.png100
Charged Ammo All units Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and decreasing their movement speed by 40%
NanoRepairKit.png100
Nano Repair Kit All units Repairs damage continuously with nanobots. Units equipped with this item recover 4.5% of Max HP per second. [Does not stack with the Field Maintenance tech]
PortableShield.png100
Portable Shield All units Units equipped with this item obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage
Small Amplifying Core All units The ATK of units equipped with this item is increased by 20% while HP is increased by 20%

Rank 4 Equipment

Icon Name Usable by Effect
EnhancementModule.png200
Enhancement Module All units Increases ATK by 20% and HP by 20%, and upgrades no longer consume supplies
SuperheavyArmor.png300
Super Heavy Armor All units The HP of units equipped with this item is increased by 150%
AdvancedFirepowerControlSystem.png300
Advanced Firepower Control System All units The ATK of the unit equipped with this item is increased by 200%.
ParasiticAmmo.png200
Parasitic Ammo All units When a unit equipped with this item destroys an enemy unit, a Crawler of Our Forces will be created from their wreckage

[Chart describing this effect below]

Mustang Production Line Giant Units Only Produces 4 Mustangs every 11s
Steel Ball Production Line Giant Units Only Produces 2 Steel Balls every 16s.
TankProductionLine.png200
Tank Production Line Giant units only Produces 2 Sledgehammer tanks every 13s.
Parasitic Ammo Chart